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Agriculture Forward Time Drift

Discussion in 'Combat, Skills, & Magic' started by Jaanelle DeJure, Jan 16, 2018.

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  1. Jaanelle DeJure

    Jaanelle DeJure Avatar

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    1/16/2018 12:08 AM
    Title: Agriculture Forward Time Drift
    Reproduction Rate: 100%
    Blocker? no
    Details: Because plant growth cycles are exactly multiples of 24 hours, this causes problems with attempting to set up daily "boss level" plantings. Because it takes time to harvest a crop, a player can never plant the next crop at the same time as the previous one, thus preventing getting into a good agriculture groove.

    Though somewhat counterintuitive, the effect of making the growing time an exact multiple of 24 hours is to actually the cycle to "drift forward" relative to the time frame of the player. The effect is more pronounced with larger plantings, and particularly those which require travel between scenes.

    Steps to Reproduce:

    Layout 1000 agriculture slots and begin planting them with carrots at midnight. They will be ready for harvest the following midnight. When you go to harvest them, notice it takes you about 15 minutes to collect them all up. Therefore the soonest you could replant the crop is at 12:15. Repeat, and now notice that the replant time is pushed to 12:30.. 12:45.. 1:00... and so on.

    Suggest reducing the grow time to something less than an exact multiple of a day.

    Alternatively- add "Early Harvest" skill that allows the player to harvest a crop X number of minutes before it would otherwise be ready.



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    SotA.EarlyAccess.LIVE.Win.64.716.Date.12.19.17
     
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