1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Disable all Lua Add-Ons by using '/lua unload' in local chat or temporarily move all files/folders out of the SotA Lua folder then restart the game.
      Ensure the issue still occurs before submitting a bug; Support staff will not debug Add-On issues
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Agriculture: Normalizing water costs

Discussion in 'Release 62 Feedback' started by Mishikal, Feb 16, 2019.

  1. Mishikal

    Mishikal Avatar

    Likes Received:
    Trophy Points:
    Brittany Estates
    @Chris There are of course numerous issues with agriculture that have been covered ad nauseam in the forums, but I was looking at the growing costs of various seeds, and I think there's a very quick fix that would help just in the form of water costs.

    Currently, regardless of growth time/yield, all crops require 4 buckets of water per seed. 1 at planting, and then 3 over the course of growing. This adds prohibitively to the costs of short seeds (24 hour) which have the least yield. It would make a lot more sense to have the amount of water required tied to the growth duration. A better formula would be:

    24 hour seeds: 2 buckets of water (1 at planting, one after)
    48 hour seeds: 3 buckets of water (1 at planting, 2 over the rest of the growth period)
    72 hour seeds: 4 buckets of water (1 at planting, 3 over the rest of the growth period)

    This would fully normalize watering costs across duration (and makes a lot more sense as well... why does garlic need 4 waterings in 24 hours, the same as an apple tree over the course of 72 hours?).