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alternate GUI improvements/suggestions

Discussion in 'Release 11 Feedback' started by mike11, Oct 28, 2014.

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  1. mike11

    mike11 Avatar

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    HI, I just brainstorm some ideas for the GUI area from what I experience so far.

    "Z" key - instead of just enter/exit combat, it rotates through your hotbars and cards? I think that we need to have at least 2 or 3 hotbars during combat.

    "esc" key press 2 times and it toggles your GUI. Eg. 1st press bring up Menu, 2nd press goes to the game focus, 3rd press brings up a array or your window layouts (eg inventory, chardoll).

    "space" on the overland map brings up a interface menu

    "use mouse only to run-lock" Is it something like hold L-mouse and press twice R-mouse then you can let go of the mouse and stay running?

    Make the Overland camera "more snappy" and responsive.

    Make improvements to the "health bar" elements so they work better during highly congested areas.

    things that I hope are planned but not implemented:

    overland map can have more options beside "enter" a zone. More things to do with the zone, encounters and optional things like "camp" and use "moon gate travel", visit "gypsy wagon".. Basically there could be small cut-scenes and things that require you to go to the overland map.
     
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