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Ambient sound and music [video]

Discussion in 'Release 38 Feedback Forum' started by Rada Torment, Feb 7, 2017.

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  1. Rada Torment

    Rada Torment Community Ambassador (ES)

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    I recorded this video last week with the purpose to share my feedback about the ambient sound and music in SotA.

    Video link: https://www.twitch.tv/videos/120380581

    - Balance between ambient sounds and character sounds (skills/spells). We can hear the disproportionate volume difference between our spells and ambient sound around us. Our skills/spells sounds too loud compared to the environment sounds.

    * The video sound settings are maxed for this test.


    - Lack of ambient sounds
    . In a big open map with natural environments and an small town like in Graff Island we can only hear the waves sound (in some places the trigger is not working properly) and occasionally npc sounds. Sounds like wind in the trees (we actually have the wind system for trees and grass) and more npc sounds inside towns/cities could add something really good to the overall impression.

    This is a good example of natural wind on trees:



    - Triggering music. I found that music is not working properly in some locations, or stopped after the first loop.

    *This might be something about the last patches. Maybe fixed now.


    I hope this can be helpful for @ltaylor or any other audio designer on the team.
     
    Last edited: Feb 7, 2017
    ironmania2004 and matpsch like this.
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