Animal behavior

Discussion in 'Avatars & NPCs' started by Max Bennis, Jul 2, 2014.

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  1. Max Bennis

    Max Bennis Avatar

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    This idea just came up while I was reading a post below, 'Pack Animals'
    If animals on the field have specific behaviors, it could be very fun and exciting to watch.
    I saw some deers running away from me whenever I get close, that's a nice one, I think.
    For example, wolves usually move in pack, if you find one, that means others might be close. When you attack that wolf, he/she will howl, so others can come to its aid.
    It can be applied to other animals ; bears, spiders and so on.
    Creating animals life-like behavior will make SotA's world more alive and flourishing.
     
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  2. smack

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    Yep, it seems there's some basic AI around this. I've noticed these behaviors:

    Aggressive:
    - Runs at you when you get within a certain distance
    - Examples: spiders, kobolds, satyrs, skeletons, elves, liche

    Defensive:
    - Stands their ground until you get pretty close, then they'll get aggressive
    - Examples: wolves, bears

    Neutral:
    - Doesn't care if you're near it
    - Examples: rabbits, goats, chickens, cows, horses

    Flee:
    - Continually moves away from you to maintain some minimum safe distance
    - Examples: deers

    I did notice that some wolves I encountered in one scene were near each other, but did not really observe any group dynamics, as I didn't engage them.
     
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  3. Hardy

    Hardy Avatar

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    Remember the planned on ecosystem for UO - which had to be ditched because basically, the players decimated everything?

    Does it become viable with todays hardware, distributed resources and instancing?
     
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  4. Duffrey Blake

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    Additional to what smack experienced I saw animals attacking other animals in prev. releases. In R7 I watched a skeleton fighting a wolf.
     
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