Any chance that crafting system in Sota will stop function as a casino ?

Discussion in 'Crafting & Gathering' started by Spinok, Dec 26, 2017.

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  1. Spinok

    Spinok Avatar

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    Pls no answers if you have less then 115 any single craft skill or less then 1k$ on crafting(not skill advancement) was spend.
    Question to devs: Really you spend huge amount of time crafting for event (with unlimited res but ok) didnt you see anything strange? @Chris
    I dont speak about RNG i`m ok with it, i get good streaks, get bad(which was much longer btw)

    So here is some facts or questions, or problems so pls think is it a good crafting system?
    1) When I begin to craft I know what exact properties I need on a gear. I`m ok with huge money investments or huge gathering time.
    2) Based on my statistics on a long distance to get toy with 2x3 or 3x2 EXACT(its important)properties I need make 10-50 blanks in a sum, to get 3x3 with exact- 50-100 blanks with NO guarantee. As an example once I made 117 bows with imbued bowstrings and didn't get 3x3 which I want.
    3) So if I understand right, you think that situation when you can spend millions of igg to repeat toy(with NO guarantee) which was lucky obtained by another crafter for just 100k will help average crafter be competitive after release. It would not help at all, it probably can btw, if not this: A) average crafter would not invest millions of igg(or hundreds of hours gathering) into craft before he makes skills like 100, so seems by design he should to make low tier gear with a low fail chance. (so 2x2 maximum) Then lets go back to 2) - when i made 50 suits some of them are absolute garbage(but it from tier 2 materials), to not destroy it i will put it on vendor some of the items will still have norm stats(better than guy with 70 ench and mc) and sold below cost of production. Finally: low/mid-level crafters could never be competitive even if sota will have 20k online...
    4) For the moment if you don't make gear for yourself or guildies, crafting is not profitable at all. Even if you invest $ it need so long time to craft(i had marathons like 15 hours of nonstop crafting, by the way, 15 hours of mining is around 400k in money and 2kk to a craft pool ) (not peak stats for 2x window mining in Elysium)
    4A) If I will include time-money logic chain, i would not able to get my money back, even 50%, nobody will buy for such high prices.
    5) Under my calculation to guarantee 4x4 bow with exact properties I should invest around 5-7k$ are you sure it ok sum for a bow which one better for few% then 3x3 bow?
    6) Absolutely zero reasons to be the legendary crafter. There is absolutely no reason to advance the power of mc and enchants higher than 120. One of the BEST crafters of whole SOTA quit it due to this fact. When I make high-end toys I need exact enchs and masters, I don't care major ench gives me 7 or 8 to a stat. So just no need to push up skills more than 120, I heard from the DEVS than on 140+ it would be great, good dream but no, it would not be great.
    7)Broken enchs. This problem is here for almost 1 year I think, is it really so hard to fix enchs which are not work ? If yes just make new one instead enchs which are not worked. May be fixed it already ? If yes what Moonlight on my tunic does ?
    8) Strange enchs, what about deadly night ? few months ago it work like 30-60 sec and it was ok(just dont remember the exact number, now it is 5 seconds. So we have here -40 durability each which give 5-10% to critical chance. Ah, i forget let's calculate real crit bonus for the deadly night.(5%+7.6%(120 armor weak points) x5 or 10 % - so it will give 1.26-0.63 REAL crit chance since gear crit chance dont multiply dex crit chance. Finally -40 durability, 0.6-1.2% crit chance add for 5 seconds ??? Its a joke ???
    9) What about magic enchants of bow ??? What is the reason - balance issues ??? Don't worry about it, just do it.Its impossible to broke that was already broken.

    P.S. I love Sota but from my point of view make a release with such craft system is a big mistake. Pls hire good economist or aks help on forum for sure there is professionals with phd in economics who will build good crafting model which you implement in Sota reality....
     
    Last edited: Dec 26, 2017
  2. Hornpipe

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    This is reflecting an overall problem with specialization in general in this game.

    Post-Scriptum : in the 2 years plan, crafting is planned to be redone with sort of mini games.
     
    Last edited: Dec 26, 2017
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  3. 2112Starman

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    I still say RNG does not work in SOTA no matter what they say based on my use. I cast death shield and it has about a 50% chance to cast and I constantly find myself needing to cast it 5-7 times to get it to go. I just about *never* find that its cast on the first or second try. This apply s 100% to the "luck" I have had in all around crafting.
     
  4. Elrond

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    You want low mid level crafters to be competitive with high end crafters ? Show me a game where that is possible . They shouldnt be competitive but they should if possible complement high end crafters.

    If your stuff is good quality people will buy it even if the price is high. Everyone knows the losses we crafters incur when making stuff so they understand why high end armor /weapons are high priced.

    I dont think the crafting system was made for people to create 4 x4 items yet. Its just there to bait you to spend ... Dont take the bait.
    I've heard this argument before .. yet some people do take their skills to 120 and beyond because in truth there are differences , they might not be huge , but if you look at two items one made by 120 crafter one made by 130 crafter there are diferences.
    I agree and i hope they will make time to fix these.
    As a bow user i feel sad that they made bow the only weapon in the game that doesnt actually benefit from gem enchants. I would gladly take a nerf in damage just to be able to put some gem enchants on my bows.
     
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  5. CrandalltheFoole

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  6. Elrond

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  7. Weins201

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    sorry but you only want input from power gamers - or power players (throwing money at the game) bad idea

    This is a topic cover many time before and is one of the root problems in the whole system

    If you get better at something you should not only get better results but be able to be more specific on what you are trying to get . . . .

    I posted about this exact topic long ago but cannot find it - -

    In the end it is simple if you are getting better at a skill you should be making better items but also be getting able to get more specific on what the results are - similar to damage - as you get better at a skill you should do more damage AND also the high / low possibilities should get smaller not larger.
     
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  8. Scoffer

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    Fixed your typo.
     
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  9. Weins201

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  10. Barugon

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    The mistake they made was adding enchanting and masterworking in the first place.
     
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  11. Spinok

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    We speak about one of the most important sides of Sota so dont want any offtopic.
    If about me I really want young crafters to be competitive and understand that its very hard and Elrond right - complement is a good way, for example, it would be great if in new refining you can choose: 1) Short time of refining - bad efficiency and XP 2) X5 time of refining - good efficiency and XP, then young crafters will be able to earn money and xp by refining, also young crafter(to 80 power skill) could get a chance of blessing MC/EC which could not eat durability so their toys will find their target group.

    Skill in 150 its 142 mil of exp, long range 50k per hour, so 3k+ hours just of mining sounds, not cool at all, 375+ days of 8 hours mining. And what the reason you will get +4 each stat on the whole suit in the ideal situation?
    The main thing about 140-150 high that it probably only can give good result on 4 and 5 ench and master. So you need play a year 8 hours per day to make it. But you would not happy when you will get EVIL 4 MC streak while mc fourth time 3x2/3x3 tier2/3 components...
     
  12. CrandalltheFoole

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    then you say:
    Now you have me really confused.
     
  13. Lao Tzu

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    Simple fix - At GM Enchanting/Masterworking, increase the number of choices from three to four. This would significantly increase the chances of obtaining desirable bonuses without removing the element of chance. See my post from March as to how adding a fourth option precisely affects the chances.

    I'm sure this request will be ignored just like the last several time. I've completely given up on crafting until the system changes. If @Chris is serious about reducing the "the table flipping, rage quitting anger that comes from a crafting failure on an important item," I believe this is a relatively easy change, much simpler than his proposed changes in his most recent blog post.

    - Lao Tzu
     
  14. eli

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    Yea i wish they would actually do some tests on this to prove their assumption that the RNG works correctly. The last times i've done 3x MW from 2x, I got 2/11 and 1/9 at 47%. I think the -8 durability Greater Damage Resistance (all the other MW stats max out at -5 dura) is somehow pushing the calculation down to the 4x tier of probability.

    They have infinite resources. For me to test level 3 masterwork 100x and prove it to them, it takes about 400k igg and about 6 hours. For them to do the same test would be free, parallelizable, reproducable and instant. Hell, they could even give out the 2k ingots it would take on QA, and let us investigate for them.

    I've tested with 1000 samples of /roll (which works fine), casting seems like it could be easy to test that way as well. Maybe they could make an exception to the macro rule for testing larger data samples? It would be impossible to look at regular logs since the % changes if you're moving.
     
    Last edited: Dec 28, 2017
  15. 2112Starman

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    I have a spreadsheet I have been working on for some time with my different runs of 20, 50, 100 items crafted over the past 6 months. Unfortunately I have had to largely give up on crafting since nobody but the 1%'ers who have 18 hours to play a day can do it so I dont have much in the past 3 months. However, I do have 2K of each ingot saved up so I will have more soon.
     
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  16. eli

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    Nice. I'm saving up 2k silver at the moment, which i will leave unused in a chest so that I can at least use them every time there's a new QA reset. For the january one, i'm also hoping to write simulations using a few different RNG so I can determine the probability of arriving at my SotA outcome.
     
  17. The Sultry One

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    Here is my 2 cents of logic.

    I go to the store buy all the ingredients to make a pizza.
    I go home mix my dough, chop my meats, dice my veggies! Yum Yum!
    Turn the oven on to preheat yeah buddy! I am cooking now!
    I carefully put my dough on my stone and spread it out making the most awesomest pizza crust ever!
    I put seasonings on and then lay down a perfect layer of sauce, I cannot wait! I am hungry!!
    I carefully put my meat and veggies around taking the time to make layers of this and that with sauce layers! oh man I am excited!
    I spread out my cheese can I eat now please?
    I put my pizza in the oven wait 27 minutes and pull out a chocolate pie.......

    Two questions I have and simply just two.

    How in the heck could that ever happen if we are discussing immersion seriously if you simply follow basic directions you should at least get what you want.

    Why the heck would I ever want to make another pizza, I will just call for delivery.

    My two cents which is why I will just buy other peoples gloriously accidental items that I destroy at an alarming rate due to my high rate of attack speed.

    P.S.! I forgot to add that this was my 27th attempt at that pizza the other 26 were destroyed due to my timer failing 17 times, the oven exploded in my face 1 time, and I was so hungry I ate the other 7 raw with my family to fend off starvation because at least it looked like a pizza raw.

    I also used about 50 gallons in gas and put an additional 2000 miles on my car running back and forth to the store for the additional ingredients and my local store ran out so I had to hit multiple stores up.

    P.S.S. This sounds totally ludicrous right? I know like who would ever go through this. Well I say to the nay sayers! To experience this every day all day long go crafting in SOTA!!!!!
     
    Last edited: Jan 21, 2018
  18. Diego Mas

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    Here is an idea to make enchanting and masterworking at higher levels better at getting the desired results, and show significant benefits to higher levels...

    As you level up enchanting and masterworking, you get more options choose from on success. Example 0-40 (3 choices), 40-60 (4 choices), 60-80 (5 choices), 80-100 (6 choices) GM (7 choices)

    That would more than double the chance of choosing enchants/MW you want without a significant change to the overall system, and the construct is already in place through the skill system giving more deck glyph for higher levels.
     
  19. Cordelayne

    Cordelayne Bug Hunter

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    I want SotA crafting to be more like that old game show called "Press Your Luck", Whammies and everything. Oh wait, it already kind of is with enchanting lol! ;)
     
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  20. Alleine Dragonfyre

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    And please, for all that is well and good, make it so people can't craft everything.
     
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