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Ardoris worldbuilding bug(s)

Discussion in 'Release 37 Bug Forum' started by Spoon, Jan 13, 2017.

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  1. Spoon

    Spoon Avatar

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    1/13/2017 6:34 PM
    Title:
    Reproduction Rate:
    100, also reported before but never got a jira
    Blocker?
    n
    Details:
    No collisions on certain walls for the bridge leading into the city
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8) System RAM: 16297
    GPU: NVIDIA GeForce GTX 860M GPU RAM: 4064
    SotA.EarlyAccess.Win.64.538.Date.01.11.17
    Area: Ardoris
    Area Display Name: Ardoris
    Loc: (139.0, 52.4, 139.0)

    start here:
    Area: Ardoris (Ardoris) Loc: (138.6, 53.2, 142.2)
    [​IMG]


    Issue 1 is that there is no collision mesh on that light wall, so I can walk straight through inside the bridge.

    [​IMG]
    Here I am 'inside' the bridge.
    This is true of the other side as well.
    Area: Ardoris (Ardoris) Loc: (106.2, 52.2, 28.4)



    Area: Ardoris (Ardoris) Loc: (137.8, 56.2, 141.8)
    Issue 2 is that if I walk 'forward' into the 2nd spot one starts to levitate up the wall, as if an old school ladder was there.
    [​IMG]
    This also works on the other sides as well
    Area: Ardoris (Ardoris) Loc: (93.5, 52.1, 31.7)
     
    Last edited: Jan 13, 2017
    Alley Oop likes this.
  2. hsmckee

    hsmckee Avatar

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    It was was reported back in November, Bug ID 37487. I created a new report Bug ID39685. It looks like 2 of the corners of the bridge were fixed but the other two weren't.
    Thanks for reporting again!
     
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