Are we in a self-inflicted economic recession?

Discussion in 'General Discussion' started by Thexedor Markhamm, Aug 31, 2016.

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  1. Thexedor Markhamm

    Thexedor Markhamm Avatar

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    Wow, if you've made 100's of thousands of gold since persistence, I'd say you're doing it right! :p
     
  2. Headquake

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    I agree with that , im pretty sure lotery is not helping the market right now. But the facts that there is no limit to the nunber of crafting , gathering skill you can master just gonna lead to à game where 80% of the players gonna craft there own stuff and gather their own ressources. Add to this that many players are part of guild , there is really no need to buy crafted gears on the market right now.

    There should have a limit on the number of crafting skill someone could learn. Otherwise there is no way the economy gonna be healty in this game.,

    And off course some recipe should require higher skill lvl : epic cloth , leather , plate should require at least 80 in the skill.
     
    Last edited: Aug 31, 2016
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  3. Thexedor Markhamm

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    All righty, seeing the breakdown of my costs in the post above, what would you consider paying for 100 bushels of cotton? Keep in mind, the hard cost for 100 is nearly 600gp farming it yourself.
     
  4. Darkmelons

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    The OP is 100% correct along with some of the additional reasons given. If you want to find the cause of a problem, look not to those who are suffering from it, but toward those who are profiting from it. Gee, hrm.
    I also find this whole experience rather ironic. The underlying purpose of the "final wipe" was to balance the game with a huge emphasis on the economy. The devs are being penny wise with their nickel and dime nerfs and tweaks, while catalyzing a far greater unbalance with the encouraged encroachment of real life money. It's tantamount to fixing an over flowing toilet on the Titanic, with a bucket of water.
     
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  5. Thexedor Markhamm

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    We're located in Dawn's Keep, just South of Central Britanny - check out my OP for a link to the map. We'd love your business!
     
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  6. Xi_

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    i went through this with my guild when they started harvesting cotton and were asking me about it, I think the cost of your materials need to comes down so that you can charge 4-6 per unit like reagants, maybe even less, i think it will be a tough go for cotton farmers as it is, this may change once agriculture is implimented as you may be able to harvest more per effort but that's me speculating. there are other markets that have been able to bear this market but i suspect that eventually those iteams such as silver will need to come down as well. right now we are in the dark ages basically, working out these problems the hard way, by trial and error.
     
  7. Evilgamer

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    I have a special affliction that allows me to grind for hours on end.
    Some wouldn't call that a good thing.
    I can't stand raiding but point me at a camp of mobs with gold and wake me up when the pizza comes.


    The fact of the matter is that over 3 of those hundred thousands went for expert crafting tables (for future use, I have no skill). Because I'm having a hard time finding quality gear to buy.

    I would much rather buy it than make it but after walking around for 3 weeks in npc chainmail I had enough. I'm still wearing 3 of the pieces I made my first hour of ever black smithing. And a sword I bought week 1 (granted its a +6)
     
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  8. agra

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    Yep, that's why I'm not. Random effects and random breakage? Not playing that punitive gambling game. If I wanted to lose to house odds I'd go to a casino, at least I'd get free drinks. ;)
    Even if I could grind all the money and collect all the mats, there's still not enough supply of mats to meet my personal demand, to say nothing of selling to others. When I have to gather for multiple hours for a single item, and that item gets a terrible masterwork and/or a terrible enchantment and/or just disappears?
    Nope. Not fun. Punitive, pure and simple.

    Item damage/decay requires a overflow of supply. We do not have it, yet, imho.
     
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  9. Thexedor Markhamm

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    Agreed. The cost of water buckets is forcing an inflation of plantable goods. I have a well on property and it rains like cats and dogs but it does me no good. Sadly, I have to account for these expenditures. I'm hoping the promised Ag overhaul in r34 adresses this issue. Until it does, I'm stuck with the costs I'm stuck with.
     
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  10. Vallo Frostbane

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    I just don't see the need to buy from anyone as most of the stuff can be done by oneself... and those casuals that can't aren't even in the level range yet to need better gear, I guess.
    I made like 400k+, without forcing it and there is no real goldsink yet besides regs...
     
  11. Thexedor Markhamm

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    That's a major problem, no? What's the point of a player-run economy?
     
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  12. Ice Queen

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    This is a huge reason, you need xp to level crafting, so why wouldn't anyone just go gather themselves and get the mats and xp to level their crafting. No real reason to buy it from others.
     
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  13. Hawkthalas

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    Hello @Thexedor , maybe the problem is the product per se , first thing is to identify the customer needs... as the current state of the game since cotton is mainly used in tailoring, and basically for cloth armor, you will have a very specialized group of people that need your product for crafting only because for leveling tailoring is better to level (if not salvaging) using leather (i can be wrong of course) that can be farmed very easy and since all mobs drop the same type of leather farming low level wolves is pretty safe and cheap in repairs.

    Cotton can be picked up easily also (and if im not wrong, it can be planted -dont to sure about this because i dont own a deed -)... and gold is not easy to obtain, so... maybe focusing in products that are more difficult to obtain/make (like caparaces for example) may be more interesting in terms of sells. Also, maybe the problem is that not so much ppl are gearing toward cloth armors... dunno.

    If you refine you cotton and add the price of the work involved (that is time consuming), that maybe can work better, as a recommendation put it in small stacks for faster sells.

    Very difficult to see, the future is at early stage.
     
  14. jammaplaya

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    it's more number two than number one from what I can tell by reading forums.

    Many players have been posting about their profit rating being low while farming using magery and regs. If more people had switched up to dexing then it wouldn't have been so bad IMO.
     
  15. ridicOne

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    You have to be an adventurer to be a gatherer to be a crafter. I bet since this game revolves around housing most people around here craft. Kinda hard to tap people who all have the same playstyles.
     
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  16. Sephros

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    You can save a little more using a greenhouse to speed up production. I only water 2x before they are ready to harvest and it produces the same, 1 day earlier. So 4.8g each. Factor your tool at .2 for a total of 5g each and you still saving.
     
  17. Mekong

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    My vendor sales have slowed considerably.
     
  18. Rofo

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    My sales seem to be getting better and better.
    I do need to keep track of my prices and lower them as the ore market keeps falling.
    I also, have a sig that points to my WTS posting that list everything available at my vendors, and the current prices, that I update daily.
    That seems to have really helped sales for everyone that sales at my house.
     
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  19. Sixclicks

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    I too am selling Raw Cotton at 10 gold a piece (100 cotton for 1000g) and have yet to sell any from my vendor that I know of since I was last online last night. I can't put it on the public vendors at that rate due to the posting fee.

    A lot of it is due to the R33 changes to gold from adventuring. Especially since the biggest buyers of cotton will be mages, who were especially pinched for money with the R33 changes due to the reoccurring reagent costs. Hopefully today's patch will remedy this.

    It could also be that cotton isn't in too high of a demand now that so many people have gotten their houses up and running, and are possibly growing their own.

    That's not maximum yield by the way. If you water the plant enough you should be able to get 8-12 Raw Cotton per plant. Unless that has changed recently. 12 happens to be the max I've gotten from one plant, but it may go higher for all I know.
     
  20. Tibs

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    More likely and quite simply, a thousand gold per stack of 100 raw cotton is exorbitantly priced. Small wonder sales have dried up. You have supply-side economic theory confronting demand-driven economics. If the producers do not need 100 cotton because they can sell only so many fustian items they won't have the thousand gold income for product. Lower your prices until it sells.
     
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