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[As (Currently) Designed] Serious flaw in "Link to chat" function.

Discussion in '*** Bug Report Archive (After R75) ***' started by Stealch, May 28, 2022.

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  1. Stealch

    Stealch Avatar

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    05/28/2022 11:31
    Title:
    Reproduction Rate: 100%
    Blocker?
    Details: When i use "Link to chat" function the item correct linked in chat and i and other can see all of characteristics - it's ok. BUT! Other people see linked item WITH MY LOCALIZATION! So if player don't know Russian - he/she will not understand anything. Same trouble with any other localization - linked item in German localization i see in German localization, not my current. But i don't know German, so i can't translate even name of item... Think this is very important bug.
    Steps to Reproduce:
    User Specs:
    OS: Windows 7 (6.1.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 24520
    GPU: NVIDIA GeForce GTX 980 GPU RAM: 4002
    SotA.Win.64.1537.Date.05.27.22
    Area: Mistrendur_R1_Tanglemire
    Area Display Name: Tanglemire
    Loc: (62.6, 117.8, 114.4)
    Debug: TWlzdHJlbmR1cl9SMV9UYW5nbGVtaXJlfHwoNjIuNjI3LCAxMTcuODEyLCAxMTQuMzUxKXwoMCwgMC45NzIsIDAsIC0wLjIzNil8MjAwMy43MXwxNC41NTYwOXwxLjg5NTA1Ng==
     
  2. Stealch

    Stealch Avatar

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    Item, linked by Italian player, i see this:
    [​IMG]
     
  3. Stealch

    Stealch Avatar

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    And this is German:
    [​IMG]
     
  4. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Yeah thats a bit problematic. The translation is done when linking to the chat (so it use current user language). I could put it all one language but that would frustrate people that don't understand that language. Or have a linking to chat for all language (but i'm not going to do this, too many details and options that would just confuse players).
    So yeah, im going to think about it but i got no easy solution for now. Ill put that on list of thing to update later. But hey for now, people can learn your language! ;)
     
    FrostII, Stealch and Anpu like this.
  5. Stealch

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    I'm not a great C# coder, not professional Unity game dev, but i'm lazy system administrator and i think this trouble can be solved. For example - you may use in source code enum list for all base parameters, linked to localization. I mean
    Code:
    using System;
    
    public enum BasePropWeapons 
    {
    damageMin;
    damageMax;
    weaponClass;
    durabilityMax;
    ~~~~~~~~~~~~~~~~etc
    } 
    and use this enum in any request from localization. IMHO.
     
    Aleksander likes this.
  6. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    That was actually part of my plan at the start but i changed path for some reasons. If i want to get items icon in i would need to use this same kind of technic anyway. I cannot add this right now in this release i got alot of stuff to go throught but will look into it eventually and soon.
     
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  7. Stealch

    Stealch Avatar

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    Perhaps I just wrote a stupid thing, but why not use the existing game mechanics from the vendors? In this mechanic each item is visible in the game client's current localization.
     
    Aleksander likes this.
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