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[As Designed] Ardoris, ladder

Discussion in '*** Bug Report Archive (After R75) ***' started by ConjurerDragon, Jun 30, 2023.

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  1. ConjurerDragon

    ConjurerDragon Avatar

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    07/01/2023 06:40
    Title:
    Reproduction Rate:
    Blocker? no
    Details: Rung ladder: If clicked on upper part, intending to climb down, the screen turns black for a moment as if climbing but one stays in the same place above the ladder.

    When used from below the ladder works normally and takes one up.

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 5 5600G with Radeon Graphics (12) System RAM: 15742
    GPU: AMD Radeon(TM) Graphics GPU RAM: 4430
    SotA.Win.64.1665.Date.06.28.23
    Area: Ardoris
    Area Display Name: Ardoris
    Loc: (-88.7, 53.3, -139.8)
    Debug: QXJkb3Jpc3x8KC04OC42NywgNTMuMjUsIC0xMzkuODEpfCgwLCAwLCAwLCAtMSl8MTYyLjM2NzV8NTEuNTQ3MDF8MS4yNQ==
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    as designed. ladders placed for getting out of water generally only have one trigger direction. one does not expect to use a ladder to get INTO the water, you can just jump in.
     
    Scanphor likes this.
  3. ConjurerDragon

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    That ladder is placed near the pipe that can be used to traverse the water to get to the Moontower. I tried to use it not to get in the water but assuming that I would get down to the pipe to walk over it to the Tower.
     
  4. ConjurerDragon

    ConjurerDragon Avatar

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    I just remembered an exception to the general rule: The climbable rope / ladder in Elad´s Lighthouse at the Cliffs of Insanity: That can be used both to get down and to get up again. I guess the difference is the extreme height of the cliff where people might shy away from simply jumping into the water... ( not knowing that jumping into water does not cause the same damage as a jump from a large height on land ).
     
    Last edited: Jul 4, 2023
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