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[As Designed] Highvale Outskirts. I First time talking to Esmeralda

Discussion in '*** Bug Report Archive (After R75) ***' started by Paladin Michael, Oct 14, 2022.

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  1. Paladin Michael

    Paladin Michael Bug Hunter

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    10/14/2022 21:43
    Reproduction Rate: 100%
    Blocker? --
    Details / Steps to Reproduce:
    After arriving in Highvale outskirts - talking to Captain Burns. He tells to talk to Esmeralda.
    Esmeralda asks to visit the chapel steeple.

    On the top we find the "mystical looking-glass"

    After telling Esmeralda, using new keywords: "looking glass" and "first step"

    the keyword "ghostly echo" appears. ---> Too early!

    This keyword shouldn't appear at this time, because ghostly echo isn't known at this point of story and it's confusing.

    Please follow:
    https://www.shroudoftheavatar.com/f...da-2-glasses-can-be-entered-too-early.172758/


    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i9-10900F CPU @ 2.80GHz (20) System RAM: 65457
    GPU: NVIDIA GeForce RTX 3070 GPU RAM: 8043
    SotA.Win.64.1587.Date.10.10.22
    Area: Novia_R6_Hills04_01
    Area Display Name: Highvale Outskirts
    Loc: (2.1, 194.0, -456.2)
    Debug: Tm92aWFfUjZfSGlsbHMwNF8wMXx8KDIuMTIxLCAxOTQsIC00NTYuMjExKXwoMCwgLTAuMTE3LCAwLCAwLjk5Myl8MzMyLjA3NjR8NDEuMDI0Nzh8Ni4wOTEwODk=
     
    Last edited: Oct 14, 2022
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    The reason why "ghostly echo" appears as a keyword is because that keyword is part of a set that also includes the "ghost" keyword. In the "first step" response, Esmeralda mentions "ghost" ("...and defeat a frostgeist, which is like a ghost but a lot colder and meaner"), and that "unlocks" the "ghostly echo" keyword set.

    I don't want to remove "ghost" from the keyword set.

    I could remove the words "ghost," "echo," "ghostly echo," and "ghostly echoes" from Esmeralda responses that could be said prior to the avatar encountering a ghostly echo, but sometimes keywords like these can be important "breadcrumbs" that help players know they can talk to a particular NPC about a subject.

    Esmeralda talking about "ghostly echoes" prematurely is a bit odd, but I think in this case any confusion is minor and changes would lead to different awkwardness. So, I'm going to leave it as-is.
     
    Paladin Michael and Anpu like this.
  3. Paladin Michael

    Paladin Michael Bug Hunter

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    Thank you, Sannio! I understand.

    Just an idea:
    would it be possible to just use the keyword "echo" instead of "ghostly echo", so it could appear at the moment, the first ghostly echo appears in story?
     
  4. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I'd rather avoid changes to Esmeralda's quests if possible. They had a lot of bugs in them when I took charge of them and their logic isn't easy to sort through. Also, we don't have an easy way to filter or search through dialogue. There would be a risk that even a small improvement would make a a small (or worse) bug because I missed something.
     
    Anpu likes this.
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