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[As Designed] Textiles Station - Character does not line up correctly with animations

Discussion in '*** Bug Report Archive (After R75) ***' started by Barugon, Nov 22, 2020.

  1. Barugon

    Barugon Avatar

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    11/22/2020 13:21
    Title: Textiles Station - broken animation
    Reproduction Rate: 100%
    Blocker? No.
    Details:The animation for the Textiles Station is misaligned (shuttle is passed through the wrong area) and the reed does not move when my avatar pulls it.
    Steps to Reproduce: Use Textiles Station, watch animation.
    User Specs:
    OS: Linux 5.9 64bit
    CPU: AMD Ryzen 9 3900X 12-Core Processor (12) System RAM: 32115
    GPU: AMD Radeon RX 5700 XT (NAVI10, DRM 3.39.0, 5.9.8-200.fc33.x86_64, LLVM 11.0.0) GPU RAM: 7652
    Area: POT_island_metropolis_01_template/Mystic Isle
    Area Display Name: Mystic Isle
    Loc: (32.6, 89.9, -65.5)
    Debug: UE9UX2lzbGFuZF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfE15c3RpYyBJc2xlfCgzMi41ODgsIDg5Ljk0MiwgLTY1LjQ1Myl8KDAsIDEsIDAsIDApfDI1NC45NDQ3fDE3LjkzODQ2fDYuMzA0MzQ=
  2. Ravalox

    Ravalox Dev At Large Moderator SOTA Developer

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    Austin, TX
    The animations are dependent on the height of the character, so things like the loom passing through the shed will vary in accuracy. The reed not moving is as designed: none of the crafting stations have any moving parts animated, although some have smoke/fumes vfx when in use. There are technical issue with animating the stations (this has been discussed and set aside in the past).
    Barugon likes this.