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AUDIO - music in ardoris

Discussion in 'Release 36 Dev+ Bug Forum' started by Alley Oop, Nov 11, 2016.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    11/12/2016 12:13 AM
    Title: AUDIO - music in ardoris
    Reproduction Rate: 2/2 scene loads
    Blocker? no
    Details: i hear some new music (harp and oboe, kind of?) at the front gate that's obeying the sfx slider, not the music slider. once it stops, it doesn't repeat. there's ALSO familiar game music, controlled by the music slider.
    Steps to Reproduce:
    User Specs:
    OS: Linux 4.4 ManjaroLinux 16.10 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 16004
    GPU: GeForce GTX 970/PCIe/SSE2 GPU RAM: 4096
    SotA.EarlyAccess.Linux.64.416.Date.11.10.16
    Area: Ardoris
    Area Display Name: Ardoris
    Loc: (154.3, 55.9, 190.6)
     
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  2. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    Thank you for reporting. Bug observed and recorded for review.
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    after further research, combine with @Merrick's bug. @Celthon is wrong that it's not obeying a slider, it's obeying the sfx slider and should probably be using the instruments one, and there's no reason for it to activate every time i enter the scene and he's right that it shouldn't be audible from the gate if i'm hearing the one in the woodworking shop.
     
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  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    you replied while i was typing!
     
  5. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    The description of the bug updated accordingly.
     
  6. Elwyn

    Elwyn Avatar

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    I rather like the music, but not that loud.

    Also, I could hear it at the entrance, but not in the square, so it's clearly not a BGM for the scene, which would explain why it's not tied to the music volume slider.

    EDIT: Oh yeah, it's one of those clockwork clock things. I opened the one upstairs at the woodworking shop and it's the same music. I closed the downstairs one (which can't be heard in the shop) and can no longer hear it at the entrance gate.

    So apparently the sound location for the one downstairs in the shop is at the scene entrance. Also, yeah, it really does need to be on the instruments slider. I keep my music and instruments sliders down for a reason, but my SFX slider is normally at full.
     
  7. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    Reproduced
    11/14/2016 4:55 PM
    Reproduction Rate: 100%

    More Details:
    The song from the item (74.8, 53.2, -90.4) inside the building of Carpenter Ingvar can be
    heard all over Ardoris each time you enter a new instance of Ardoris.
    The song from the item is 2D sound instead of 3D sound.
    The song from the item is correctly tied to SFX Slider by design.

    Steps to Reproduce:
    1) Resume in Ardoris or Enter Ardoris

    User Specs:
    OS: Linux 4.4 Ubuntu 16.04 64bit
    CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (4) System RAM: 7864
    GPU: Gallium 0.4 on AMD TURKS (DRM 2.43.0, LLVM 3.8.0) GPU RAM: 1005
    SotA.EarlyAccess.Linux.64.416.Date.11.10.16
    Area: Ardoris
    Area Display Name: Ardoris
    Loc: (74.8, 53.2, -90.4)

    Screenshot #1:
    [​IMG]

    Screenshot #2:
    [​IMG]
     
  8. Mytaz E'll

    Mytaz E'll Developer Emeritus

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    Bug submitted. ID. 37108
     
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