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Audio reverts to 100% when output device changes

Discussion in 'Sound, Music, Audio, & Instruments' started by Griffler, Jun 24, 2018.

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  1. Griffler

    Griffler Avatar

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    6/24/2018 8:16 PM
    Title: Audio reverts to 100% when output device changes
    Reproduction Rate: 100%
    Blocker? No
    Details: When switching from headphones to speaker output the game's audio goes to 100% even with all the audio sliders at 0. Moving a slider a scooch will reset it back to your selected values. Doubled checked all drivers were proper and up to date.
    Steps to Reproduce: Be listening to a audio device, say headphones, does not matter if you'd already been listening through on board audio previously or not. Either swap devices via Winblows "Sound" manager or unplug headphones, not sure if it matters mine are USB or not, dont have an analog set to test it out with. After switching audio devices Shroud's audio blares, moving a sound settings bar in game will reset it to previous settings.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    Onboard Audio: ROG SupremeFX Realtek ALC1220 HD S1220 CODEC
    USB Headset: steelseries arctis 7
    CPU: AMD Ryzen 7 1700x Eight-Core Processor (16) System RAM: 32694
    GPU: Radeon RX 580 Series GPU RAM: 8137
    SotA.QA.Win.64.710.Date.06.22.18
    Debug: Tm92aWFfUjRfRm9yZXN0MDFfMDN8fCgxMjEuODcxLCA4LjUzOSwgNTguMjQpfCgwLCAwLjg1LCAwLCAtMC41MjYpfDI0MS41MDM0fDEzLjc1NjA1fDcuNDg5OTk5
     
    Last edited: Jun 24, 2018
  2. Undone

    Undone Trap Master Moderator SOTA Developer

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    This is likely a bug/feature with the engine. I've looked into this a few times and have yet to stumble upon a solution unfortunately.
     
    Jaesun likes this.
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