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b628 - Yew - worldbuilding stuff

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Spoon, Feb 16, 2018.

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  1. Spoon

    Spoon Avatar

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    2/16/2018 5:11 PM
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    Reproduction Rate:
    Blocker?
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    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8) System RAM: 16296
    GPU: NVIDIA GeForce GTX 860M GPU RAM: 4064
    SotA.EarlyAccess.QA.Win.64.628.Date.02.15.18
    Area: Novia_R9_City_Yew
    Area Display Name: Yew
    Loc: (-160.2, 37.1, 30.5)
    Debug: Tm92aWFfUjlfQ2l0eV9ZZXd8fCgtMTYwLjE1OSwgMzcuMDc5LCAzMC41NDUpfCgwLCAwLjE2OCwgMCwgMC45ODYpfDc1OC40NDU2fC0xLjY1NTkyNnwyLjg5NzAwNA==

    [​IMG]

    If I jump up into the corner here I can get high enough so that the 'ceiling' goes away.
    Now the collision itself works and I cannot go through, but I can see through.
    So you might want to add a rock where I stand to prevent this.
     
  2. Spoon

    Spoon Avatar

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    2/16/2018 5:14 PM
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    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8) System RAM: 16296
    GPU: NVIDIA GeForce GTX 860M GPU RAM: 4064
    SotA.EarlyAccess.QA.Win.64.628.Date.02.15.18
    Area: Novia_R9_City_Yew
    Area Display Name: Yew
    Loc: (-151.3, 30.0, 8.2)
    Debug: Tm92aWFfUjlfQ2l0eV9ZZXd8fCgtMTUxLjMxOCwgMzAuMDExLCA4LjIyMil8KDAsIC0wLjg2LCAwLCAtMC41MTEpfDgwOS45NDZ8Mi4xOTc5Njd8Mi4wMDEzMTk=

    [​IMG]

    Something is weird with the texture/wall here. Looks almost like a surface culling facing the wrong way. Allowing the player to see the inside of this wall.
     
  3. Spoon

    Spoon Avatar

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    2/16/2018 5:20 PM
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    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8) System RAM: 16296
    GPU: NVIDIA GeForce GTX 860M GPU RAM: 4064
    SotA.EarlyAccess.QA.Win.64.628.Date.02.15.18
    Area: Novia_R9_City_Yew
    Area Display Name: Yew
    Loc: (-157.7, 44.5, 34.4)
    Debug: Tm92aWFfUjlfQ2l0eV9ZZXd8fCgtMTU3LjcxOCwgNDQuNDk0LCAzNC4zNTYpfCgwLCAwLjk1NywgMCwgMC4yOTEpfDQ0NC40NDg5fDY5Ljk5OTk5fDE4

    [​IMG]
    So one can actually climb up here - even without the ring of frogking (forgot mine at home before heading here).
    Don't know if that is intentional?
     
  4. Spoon

    Spoon Avatar

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    2/16/2018 5:33 PM
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    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8) System RAM: 16296
    GPU: NVIDIA GeForce GTX 860M GPU RAM: 4064
    SotA.EarlyAccess.QA.Win.64.628.Date.02.15.18
    Area: Novia_R9_City_Yew
    Area Display Name: Yew
    Loc: (7.3, 53.8, -10.5)
    Debug: Tm92aWFfUjlfQ2l0eV9ZZXd8fCg3LjI4NiwgNTMuODEsIC0xMC40OTUpfCgwLCAtMC4wMiwgMCwgMSl8MzAxLjM2ODd8LTcwfDEuMjU=


    [​IMG]

    Those lines up there.
    They don't have a collission map - so one cannot tightrope walk across - which is a shame since it is such a cool thing to do in the scenes where you have that.

    Also, did I mention that there are no Ankhs in central yew?
     
  5. Spoon

    Spoon Avatar

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    2/16/2018 5:44 PM
    Title:
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    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8) System RAM: 16296
    GPU: NVIDIA GeForce GTX 860M GPU RAM: 4064
    SotA.EarlyAccess.QA.Win.64.628.Date.02.15.18
    Area: Novia_R9_City_Yew
    Area Display Name: Yew
    Loc: (6.0, 66.7, -25.0)
    Debug: Tm92aWFfUjlfQ2l0eV9ZZXd8fCg1Ljk1LCA2Ni43LCAtMjUuMDE1KXwoMCwgMC45NjQsIDAsIDAuMjY2KXwtNDU3LjQ1MzV8MTUuMzU0N3w5LjcxMTg5Nw==


    [​IMG]

    This tree branch has no collission, even though it is so conveniently located so one feels its made for climbing.

    Instead one tumbles straight down.

    Oh and by the way, did I note somewhere that there is no ankh in the center just at the edges?
    *Looks whistfully at the central gazebo.
     
  6. Spoon

    Spoon Avatar

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    2/16/2018 5:49 PM
    Title:
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    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8) System RAM: 16296
    GPU: NVIDIA GeForce GTX 860M GPU RAM: 4064
    SotA.EarlyAccess.QA.Win.64.628.Date.02.15.18
    Area: Novia_R9_City_Yew
    Area Display Name: Yew
    Loc: (67.6, 33.0, -41.9)
    Debug: Tm92aWFfUjlfQ2l0eV9ZZXd8fCg2Ny41NTQsIDMzLjAxOSwgLTQxLjg1Mil8KDAsIDAuOTU5LCAwLCAtMC4yODQpfDIwMi4yOTY3fDIuNDQxOTg4fDkuNzExODk3

    [​IMG]

    Wouldn't it have been really cool if some of the apple trees had some, you know, apples in them?
    *nudge nudge*
    Even if one maybe wouldn't want to make a whole "apple node" but since the worldbuilders can place in air, one could set some apples on the apple tree asset along where the lowest branches is.

    It would really add some flavor.
     
  7. Lexie

    Lexie Bear Queen Emeritus

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    Wow. This is over 20 reports in one thread. I appreciate all the time you spent detailing all of this.
    I will try my very best to get these in while on QA server. I'll have to re-visit, please understand. Right now, I'm trying my very best to get to all the new possibly big bugs that may have been introduced in R51.
    I did want to at least post something now to show my appreciation. I know this took you work. I am impressed.
    Usually near the end of a release when the bug reports are not as plentiful it's a lot easier to get these submitted. Since this is not an adventure scene, don't be afraid to explore cities on live as well :)
    @Spoon
     
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  8. Spoon

    Spoon Avatar

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    Thanks Lexie, appreciate the comment.

    My recommendation would be to put them in as a single Jira with only the headers, and with the rest copy pasted into an attached doc or a link here.
    This since I have limited it to world building so it would only make sense to go through them when a polish is scheduled and then it will be handled by the same dev anyway.

    That way you can just File and Forget until polish is planned.

    So dividing it to individual Jiras would only be extra work.
    Instead Project lead, test etc could simply review the Header list and check the pics and remove the headers on those items which it is decided not to do.

    Well that is how we'd handle them at my work anyway, so might not be in line with your process.
    :p

    EDIT

    And don't worry about doing them now on QA I don't think Yew will get a polish in a long while.
     
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