@Chris @DarkStarr I know your time is precious. Resources are limited and you have to set priorities. I've broken up the following in what I hope is bite sized and easy to follow reading without too many ramblings.. For all: Please keep in mind that every proposed idea is made within the context of the whole. Questions that pop up from one doc may be resolved in another. The following docs are shared on google drive. The Overview Low Currency Value High Market Prices Low Demand Unbalanced Sinks & Faucets Increasing Currency Value Lower Market Prices Increase Demand Improve Crafting Most of these are about 1 page or less. Apologies if it's a little unrefined. This is of course, my generalized analysis and approach. I tried to keep existing systems in mind. I've no intention of asking the devs to redo anything. So am I missing anything?