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Box Collider does not support negative scale or size

Discussion in 'Release 35 Dev+ Bug Forum' started by Jack Knyfe, Oct 22, 2016.

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  1. Jack Knyfe

    Jack Knyfe Avatar

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    I get these every so often in Port Phoenix.

    Message
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    BoxColliders does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerTownPlot001/DynamicPlotVillageDecoItem(Clone)/PlotDynamicVillage/DynamicPlotParentObject/port_tavern_counter(Clone)"

    Time
    ====
    08:53:03.222

    StackTrace
    ==========

    Area: Port Phoenix (POT_swamp_metropolis_01_template/Port Phoenix) Loc: (78.8, 43.2, 323.3)

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Phenom(tm) II X6 1055T Processor (6) System RAM: 8192
    GPU: NVIDIA GeForce GTX 960 GPU RAM: 4061
    SotA.EarlyAccess.Win.64.405.Date.10.20.16
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thank you for reporting! This is a known issue for almost all major cities and POTs. We have a fix that should be implemented in an upcoming patch.
    Bug reference id: 35944
     
    Jack Knyfe likes this.
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