I was in Desolis, and I decided to pop into The Epitaph. Haven't been there in a few releases, and... Good gravy it's bright in here!! All the textures are getting washed out! Gross... Oh wait! I remember... I turned my Brightness slider all the way up when it was introduced so I could see a little better during the almost pitch black night... Let's fix that... *turns brightness down to half* There! That's better. This is probably pretty close to what it's supposed to look like. Looks good! Maybe I have been missing out on some really nice lighting in other scenes... Time to leave! Oh wait... everything is super dark again... Even when moving the Brightness slider all the way back up, there are still areas of pitch black... Side Note: The crystal on the left here has no animation. Why is there so much pitch black in SotA? I swear this is listed as a no-no in some "good art" guide somewhere. Could it be that this back and forth we've been doing with Brightness as the enemy has simply been a waste of time and effort when all we really needed was a small bump in Ambient Light?