Broken Echoes Silver Mine, Invisible Wall

Discussion in 'Feedback' started by ConjurerDragon, Jul 16, 2023.

  1. ConjurerDragon

    ConjurerDragon Avatar

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    07/16/2023 07:34
    Title:
    Reproduction Rate:
    Blocker? no
    Details: At the point where my avatar stands, is an invisible wall preventing me to reach a visible area that could be reached with a jump.

    I could understand invisible walls as plot elements like with the Geisterseelenwall that needs to be disabled but this is a cave which has more than enough real stone walls - why the invisible wall here?

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen 5 5600G with Radeon Graphics (12) System RAM: 15742
    GPU: AMD Radeon(TM) Graphics GPU RAM: 4430
    SotA.Win.64.1666.Date.07.11.23
    Area: Novia_R6_Underground03_01
    Area Display Name: Broken Echoes Silver Mine
    Loc: (80.9, -44.3, -228.9)
    Debug: Tm92aWFfUjZfVW5kZXJncm91bmQwM18wMXx8KDgwLjk0MywgLTQ0LjMwOCwgLTIyOC44NjMpfCgwLCAtMC45OTgsIDAsIC0wLjA3KXwtMTMwNi4wOHwyNC42NjIzNXwxLjQ4OTk5OQ==
     
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report! Issue #71545
     
  3. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I checked the scene and here's my assessment: This is "as designed." It looks like the original worldbuilder had the idea to make the cavern look even more expansive by letting you see through massive holes into adjacent caverns. However, this was just an atmospheric quality and he didn't want to build out those caverns, so he blocked them off those distant caverns. This is similar to how above-ground areas use "tree walls" to block players from going outside the playspace.
     
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