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Build 360 Light spell removed upon exiting to overworld map

Discussion in 'Release 30 Dev+' started by Bushmaster, May 25, 2016.

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  1. Bushmaster

    Bushmaster Avatar

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    It seems the light spell will stay on going into a scene but when you exit to overworld map it will be removed. Bug? It only started this build 360.
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Can you verify if this is still occurring? The light spell appears to be persisting between scenes and into overworld as intended when tested internally on 360. If this issue is persisting, could you include details including from which scenes you are experiencing this, as well as your operating system to know which client to test the issue on.

    Thank you!
     
  3. Bushmaster

    Bushmaster Avatar

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    Yes still hapening.

    Reproduction Rate: 100%
    Blocker? No
    Details:
    • Light spell removed upon exiting scene to orverworld map. Light spell level 55 after the spell gets down to under 6 minutes left on the timer then exit with only 5:36 left to overworld map the spell is removed. Tested with Area: Southeast Blackblade Mountains (BlackbladePass_SouthEntrance) Loc: (46.2, 70.9, -132.3) and Area: Kiln (Novia_R3_City_Kiln) Loc: (190.2, 33.0, 31.2). It seems to be every scene when the time left on the spell gets under 6 minutes at my spell level it will get cleared when exiting.
    Steps to Reproduce: enter and exit scene until it is removed
    User Specs:
    OS: Windows 7 64bit
    CPU: AMD12 6344 CPU @ 2.60GHz (12) System RAM 16382
    GPU: XFX AMD Radeon R9 290x 3.0GPU Clock : 947MHzStream Processors : 2560 4GB 512-Bit GDDR5 @ 5.0GHz.
    SotA.EarlyAccess.Win.64.360.Date.05.23.16
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thanks for reporting!
     
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