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[By design] Lost xp on death in POT

Discussion in 'Release 42 Bug Forum' started by Net, Jun 10, 2017.

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  1. Net

    Net Avatar

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    6/10/2017 8:57 PM
    Title: Lost xp on death in POT
    Reproduction Rate: 1/1
    Blocker? No
    Details: Lost about 6k xp after dying in town,
    Steps to Reproduce: Die by falling in town
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4) System RAM: 32712
    GPU: NVIDIA GeForce GTX 670 GPU RAM: 2017
    SotA.EarlyAccess.LIVE.Win.64.614.Date.05.30.17
    Area: POT_swamp_metropolis_01_template/Siren Song Bayou
    Area Display Name: Siren Song Bayou
    Loc: (253.3, 36.0, 161.8)
     
  2. Jezebel Caerndow

    Jezebel Caerndow Avatar

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    Dying in town is no different then dying anywhere else. If you die and its not from pvp damage, you will get hit with decay.
     
  3. Net

    Net Avatar

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    Lost xp two more times after that. 3k and 2k and just for tiny bit of time of not dying.
     
  4. Net

    Net Avatar

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    Hmmn, maybe I am testing this one release early then. But heard that there should be changes to that so theree will be no decay in towns and it will be calculated based on time spent in adventuring scenes.
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    that may mean it doesn't ACCRUE in towns, but if you die you still get whatever you accrued while you were out adventuring
     
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  6. Jezebel Caerndow

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    Yes, this is part of the new system. you do not suffer the full 24 hour decay when you die now. First time death will apply 12 hours of the 24 hour decay, next death half that and so on.
     
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  7. Net

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    Hmmm, that kind of makes sense, though it still sucks. Oh well, I better be careful not to go adventuring (or head to Oracle first thing after that).
     
  8. Gatsu.

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    i'm not jocking anymore with castles...
    and again like last release... Death decay is completely broken...

    the death penalty will be something like.... (at 90-100 level)

    1st death lost 40000 of pool...
    2nd death lost 60000 of pool...
    3rd death lost 80000 of pool...
    4th death lost 100000 of pool...

    (now is the opposite)

    i understand that portalarium ONLY WANT that player need to play .. and maybe spent $ ... but this choice is making only player leave the game. (looking at steam SOTA usage)

    probbaly portalarium think something like this:

    player die... lose 150.000 of pool... --> player play another 3 hours to gain the lost pool...

    maybe yes.. or maybe not... player can stop play at all. (and falling from a castle can be a good reason to play another game for a 1 or 2 weeks ... waiting next game release)
     
    Last edited: Jun 11, 2017
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