1. Avatars, the latest QA release is upon us! Please use this forum for bug reporting of this QA release ONLY. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugs… QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
    Dismiss Notice
  2. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugs… QA 101 Document
    • Disable all Lua Add-Ons by using '/lua unload' in local chat or temporarily move all files/folders out of the SotA Lua folder then restart the game.
      Ensure the issue still occurs before submitting a bug; Support staff will not debug Add-On issues
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Bypassing a siege for $ - gold is not refunded if you hit escape on scene entrance selection

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Echondas, Jun 23, 2018.

  1. Echondas

    Echondas Bug Brigade – Bug Hunter

    Messages:
    1,842
    Likes Received:
    2,359
    Trophy Points:
    125
    Gender:
    Male
    Location:
    NY
    6/23/2018 1:39 PM
    Title: Bypassing a siege for $ - gold is not refunded if you hit escape on scene entrance selection
    Reproduction Rate: 1/1
    Blocker? No
    Details: If you decide to pay the $$ to bypass a siege, and then don't pick an entrance and hit escape instead, you lose the money you paid - trying to enter the scene again and paying the money will take the money again , even though it was already paid.
    Steps to Reproduce: See above.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (12) System RAM: 32678
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.QA.Win.64.710.Date.06.22.18
    Area: SiegeEncounter_Hills01_Road/Novia_R2_City_Etceter/Etceter
    Area Display Name: Hills Siege
    Loc: (-109.3, 80.2, 22.1)
    Debug: U2llZ2VFbmNvdW50ZXJfSGlsbHMwMV9Sb2FkfE5vdmlhX1IyX0NpdHlfRXRjZXRlci9FdGNldGVyfCgtMTA5LjMyNSwgODAuMTg1LCAyMi4wNjcpfCgwLCAwLjY3OSwgMCwgMC43MzUpfDEwNC40NjUyfDEyLjEzMDc0fDQuMTM0Nzc1

    [​IMG]
     
  2. Undone

    Undone Trap Master Moderator SOTA Developer

    Messages:
    344
    Likes Received:
    837
    Trophy Points:
    43
    bug 60240