Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Casting times

Discussion in 'Release 36 Dev+ Feedback Forum' started by Net, Nov 13, 2016.

Thread Status:
Not open for further replies.
  1. Net

    Net Avatar

    Messages:
    3,727
    Likes Received:
    11,178
    Trophy Points:
    153
    Healing touch has casting time while you can move around that is nice.

    Discharge requires you to stay still though, so does Purify, which is interrupted each time for some reason (bug), Mind Wipe has annoying cast time requiring yo uto stay still too...

    Why are mages being nerfed even more with casting times requiring them to stay still even for the short range spells (Discharge?) Why archers can run around and attack while sprinting but mages are supposed to stand still and get interrupted from extremly close range?

    Please stop nerfing mages and if you insist on no moving casting times have it on all abilities. Mages should wear light armour to avoid fizzle so they need to rely on being ablle to keep distance from their opponent. That is really hard with these annoying casting times on everything.
     
Thread Status:
Not open for further replies.