Chance to hit

Discussion in 'Skills and Combat' started by Helseth, May 26, 2014.

Thread Status:
Not open for further replies.
  1. Helseth

    Helseth Avatar

    Messages:
    90
    Likes Received:
    196
    Trophy Points:
    8
    How does it work? How should it?

    In UO it was pretty simple. Your skill with the weapon was compared to theirs.

    In Sota, do improve my chance to hit an enemy by spending points in a weapon tree? Do I reduce my enemy's chance to hit me by spending points in an armour type?

    If so - will there be a cloth armour type for mages?

    If none of this applies, how will our chance to hit be calculated?

    Right now I know my chance to hit easy mobs is higher than on tougher mobs, but I don't know what is modifying that.
     
    Frang Shepard and Time Lord like this.
  2. Curt

    Curt Avatar

    Messages:
    1,639
    Likes Received:
    2,356
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Sweden
    Only clues we have currently is the tooltip's you can see on armour.

    • cloth chest armour (damage resistance 2, damage absorption 0.3, damage avoidance 1)
    • leather chest armour (damage resistance 3, damage absorption 0.6, damage avoidance 2)
    • iron plate chestpiece (damage resistance 4, damage absorption 0.85, damage avoidance 3)
    • chainmail (damage resistance 4, damage absorption 0.7, damage avoidance 3)

    and the various defensive skills of the armour skills

    • light (dodge) Increases defense values for next hit on caster
    • medium(Glancing Blow) Causes next attack to glance off armour
    • heavy (Defensive Stance) Increases defense values for next X seconds on caster
     
Thread Status:
Not open for further replies.