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Changes/Buffs to Summons discussion thread

Discussion in 'Release 62 QA Feedback' started by Perashim, Jan 28, 2019.

  1. Bayard Knock

    Bayard Knock Avatar

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    Post the changes that you have noticed to your favorite summon here (This includes bonuses from specialization)!

    Phoenix: ???

    Wisp:
    Specialization increasing health, faster debuff rate (Thank you @Brass Knuckles ).

    Air Elemental:
    ???

    Earth Elemental:
    ???

    Fire Elemental:
    ???

    Water Elemental:
    Level 80 specialization doubles outgoing healing ( Thanks @Barugon )

    Ice Elemental:
    ???

    Skeleton Footman:
    Scaling damage. Doubled damage output from specialization. Increased damage benefits from Undead Mastery.

    Skeleton Mage:
    Scaling damage. Doubled damage output from specialization. Increased damage benefits from Undead Mastery. "Fire" ability DoT scaling properly.

    Lich Fighter:
    Scaling damage. Doubled damage output from specialization. Increased damage benefits from Undead Mastery.

    Daemon:
    Scaling damage. Doubled damage output from specialization.

    Will update as more information is collected.
     
    Last edited: Jan 29, 2019
  2. Barugon

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    At 80 specialization, it's healing power is at least doubled. Also, it does not get a boost to it's health.
     
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  3. Bayard Knock

    Bayard Knock Avatar

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    Posted buffs for the daemon and Undead pets.

    Seriously, watched my Undead summons easily clear 80 and even 100 damage without criticals.
     
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  4. Brass Knuckles

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    Wisp update- more hp, slightly faster debuff attack speed not scaling in power though still 1 dr at level 118. I’d say it’s not terrible with the exception of the main debuff of 1 damage resist at super high level.
     
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