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Chris - Please fix the free attack formula

Discussion in 'Release 65 Feedback' started by Mishikal, Apr 26, 2019.

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  1. Mishikal

    Mishikal Avatar

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    A long long time ago in a release far far away, @Chris revealed various formula, such as:

    Free attack damage multiplier

    1+tickCount*0.35


    However, the problem with this formula is that it is advantageous to *not* fully tick up, but instead to do many smaller ticks combined. For example, assuming the usual max of 6 ticks and say your base HP damage is 50 points:

    1.35*50*6 = 405 damage (6 of a 1 tick shots)
    1.7*50*3 =255 damage (3 of a 2 tick shots)
    2.05*2 = 205 damage (2 of a 3 tick shots)
    3.1*1 = 155 damage(1 of a 6 tick shot)

    As you can see, the more ticks you go for, the /less/ damage you do, assuming you can do 6 1 tick shots in the same time frame as a single 6 tick shot. Thus it's never to your advantage to fully "tick" up. I would suggest modifying the formula so that the payoff comes from fully charging a free attack. For example, something along the lines of:

    (1+(tick/6))+tickCount*0.35. With this scale, you would get:

    1.52*50* 6 = 455 damage
    2.03*50*6 = 610 damage
    2.55*50*6 = 765 damage
    4.1*50*6 = 1,230 damage

    Obviously the scale is a bit wrong (but PLEASE PLEASE do this OMG ;) ), but you get the point. It's actually more worthwhile to fully charge an attack than to do multiple small tick counts.
     
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  2. Barugon

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    You cannot. There's a minimum amount of time between shots. You should give it a try.
     
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  3. Mishikal

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    Even if you cut it down to 3 shots at 1 tick, it's still better than 1 shot at 6 ticks.

    1.35*50*3 = 202.5 HP damage
     
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