1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Disable all Lua Add-Ons by using '/lua unload' in local chat or temporarily move all files/folders out of the SotA Lua folder then restart the game.
      Ensure the issue still occurs before submitting a bug; Support staff will not debug Add-On issues
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Combat doesn't feel like gambling anymore! I love it!

Discussion in 'Release 50 Feedback Forum' started by ILLUSIONITE, Jan 26, 2018.

  1. Violet Ronso

    Violet Ronso Avatar

    Likes Received:
    Trophy Points:
    First off I wanna point out that if you do read this, Thanks alot for your hard work this morning @Chris, I see you replying to everyone so fast and honestly feels good to get an Idea of why the change was done or if we are off with our ideas, so seriously, big love this morning!!!

    2nd thing is, for PvE, I feel like the math change is something wonderfull! I don't feel like I'm rolling a huge dice anymore hoping to get a decent number, I know that my damage should be around a specific number, and charging attacks never felt so good! I had stopped using charged attacks a while back because it felt so bad charging up for 2-3 seconds and then releasing a lower number than when I had auto-attack enabled, now, Charged attacks have gotten so much love back from me and it has really made my experience more enjoyable as I plan out ahead of a fight if I want to auto or charge attack!

    Now as a final note, I haven't checked the numbers back but once again, I think Fizzle Chance is off, something isn't working right. Here is the link to my thread on this : https://www.shroudoftheavatar.com/f...zzle-rates-affected-by-gear-seems-off.108521/
  2. Lifedragn

    Lifedragn Avatar

    Likes Received:
    Trophy Points:
    Definitely agree that combat feels more smooth and less spikey. I like the change.