@Chris So, basically, combat movement speed won't be an effective way to avoid my opponent anymore. With my own experience, combat speed was absolutely not a big deal in closed spaces (especially with body slam which will, by the way, get improved with the stun/knock back/whatever effect) and was only an advantage in vast open spaces. From my own point of view; I can only see two valid reasons behind this : the totally stupid bonus granted with Dash or the fleet flute. The problem is that the solution will destroy completely every other movement speed skill or bonus, including Sprint, Berserker Stance and Wolf Speed potions, which grant much smaller bonus. And when trying to nerf speed builds, you are about to completely destroy light armor archers builds which don't use completely dumb speed solutions like those damn artifacts or the magic spells. I don't know what to say. *shrugs* I suppose I will give it a try. But I already know what to expect and I'll just have to stop playing at this rate. I'm not very used with this type of rant, sorry, but I have to be honest : combat is a decent part of my fun. If I can't compete in PvE or in PvP with a build which is already weak, I can go play something else Can you really think that cutting a wide number of diverse bonus by HALF is a balanced solution ? When I already complained A LOT about the disparities between Dash and Sprint or Fleet flute and potions (I agree that berserker stance is another matter as it grants a lot of other bonus) ? With more than 120 in Acrobatics (12M xp which only grant +5 dodge or alike), my best sprint bonus is about 2.6/2.7 when Dash is 3.6 with Air tree GMed (17M which grant MANY other bonus including magic resistance, and offensive spells with oh !... Stun !) and can easily go beyond 4 or even 5 !!!