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Compile Audio SFX Issues Here

Discussion in 'Release 39 Dev+ Bug Forum' started by Attenwood, Feb 13, 2017.

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  1. Mad Hatter

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    Type of sound: Crickets
    ALL slides turned completely down

    SotA.EarlyAccess.Win.64.460.Date.02.16.17
    Area: South Midmaer Way (Novia_R3_Hills01_Road) Loc: (4.7, 67.4, -167.5)
     
  2. Mishikal

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    @Mad Hatter I don't think you need to report about every cricket and owl in the game....
     
  3. Mad Hatter

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    Trying to help the gang as we were asked to find theses in any zones, due to data changes and sounds being unlinked. Therefore they should all be posted in different zones to identify and correct the problem.

    I've run into many zones that were ok and others are posted here.

    -MH
     
  4. Mishikal

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    Ah, ok. I didn't realize they'd unlinked them all. ;)
     
  5. Traveller13

    Traveller13 Bug Hunter

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    Upper Fortus: No sound of tree falling when harvested.

    Area: Upper Fortus (Novia_R9_Hills01_01) Loc: (126.2, 80.9, -110.8)

    Edit: And....

    Area: Upper Fortus (Novia_R9_Hills01_01) Loc: (-89.5, 91.3, -64.0)
     
    Last edited: Feb 20, 2017
  6. Violation Clauth

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    Darkstarr Metronome is not hooked up to SFX audio volume slider... #LoudAsChaos
     
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