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[CONFIRMED BUG, FIXED SOON] Why do you punish players for increasing draw speed?

Discussion in 'Release 40 Dev+ Feedback Forum' started by null2, Mar 21, 2017.

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  1. null2

    null2 Avatar

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    Last release you introduced cooldowns for unlocked glyphs. In addition you made it so that any card that was "discarded" went on cooldown.

    This would be fine, but you count cards that are "drawn" but are unable to enter the hand as being "discarded" therefore punishing players for having faster draw speed. Glyphs that are drawn, but can't be placed in your hand are going on cooldown.

    Let me give you an example. Let's say you have 5 unlocked glyphs on your 1 slot in your hand. When your hand is empty, you will draw glyphs at a normal rate. Sometimes you draw a glyph that can't enter your hand because the slot is full. So if you have that slot 1 full with a glyph for a few seconds, the glyphs you draw that would also go in that slot go on cooldown instead of going to your hand.

    This means that using chaotic feedback or wicked king shield increases your draw rate, which also increases the likelihood of glyphs going on cooldown. If you are going to punish players using this mechanic like this, then just remove it.
     
  2. Vallo Frostbane

    Vallo Frostbane Avatar

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    Well said.

    I would really prefer if they not only publish what they changed, but also their intend. It is very hard to grasp the intend behind some of the changes, and it makes it even harder to test or bug report it, because no one knows whether it was intended or not.
     
  3. Andartianna

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    This is on the bug list last I looked so they are not intending it to be that way. Mind wipe is still broke ;)
     
  4. Curt

    Curt Avatar

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    IF they changed so a glyph that can't enter your hand because slot is full to making it stack if the slot is occupied?
     
  5. null2

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    Atos confirmed this is a bug and that it will be fixed soon!
     
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