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Confusion around new specialisation

Discussion in 'Release 51 Feedback Forum' started by DavidDC, Feb 23, 2018.

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  1. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Some players asking me often how the new mastery work. I think the main problem is because the mastery effect arent shown in the skill before you get the skill to actually 80. Gotta understand that not everyone like to read or come to a forum because he play a game. Having this in head, i think it would be easier if all the new effect were actually added to the skill already and greyed out. Which would give an idea that its still not active. Then on the mastery skill, a little explanation that the inactive skill will be active once the mastery reach 80.

    That would solve many problem, look better and be more clear for new or casual players.

    Beside that, i think its been a great release. I feel the developper and designer got rushed once again trough another short time to make this release happen, which is in my opinion not that good but cant complain to have content every month really. Great job everyone! Whoever is leading em, dont burn your team! ;)
     
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  2. Arcanoxer

    Arcanoxer Avatar

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    I have to agree, the ingame dokumentation for the mastery is not very informative.
     
  3. Sorthious

    Sorthious Avatar

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    Yeah....It makes it hard to decide what I want to specialize in when I have no idea of the benefits.
     
  4. King Robert

    King Robert Avatar

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    Especially because I cannot understand the math; does the bonus apply to all skills? It is a straight percent increase for all tree skills, including innate?
     
  5. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Masteries are unlocked when you reach 80 in the specialisation skill. Then you can see all the benefits in the tree that apply to each skill, those skill will get a new effect. The % increased from the mastery increase those new effect.
     
  6. Weins201

    Weins201 Avatar

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    Masteries are unlocked when you UNLOCK the specialization skill. You need 8o as a prerequisite.

    From the instructions;

    [New] Skill Specialization
    Each adventuring skill tree has one innate Specialization skill named after its tree. For example, the Bludgeon skill tree includes the Bludgeon Specialization skill.
    Each Specialization skill requires you to be at least skill level 80 in its respective parent skill(s) to learn that Specialization.

    You can learn all Specialization skills, but only one can be learned at a time. One Specialization skill can be set to Training, one can be set to Maintaining, and all others will be automatically set to Unlearning. The state of your Specialization skills is important, because only those set to Training or Maintaining will grant benefits to skills in their respective trees. Some notable benefits are listed below but specific skills could also gain could include attack bonuses, casting time reduction, increased duration, parry bonus, or other benefits.

    • Extra Glyphs: Upon reaching 80 Specialization in a skill tree, you receive one extra Glyph for every skill in that tree and the amount a skill can be charged will be increased.
    • Attunement: Every 10 levels in a magic skill tree will give you +2 attunement in that tree and -2 attunement to the opposing magic tree. Chaos magic is an exception: For every 50 levels in the Chaos magic tree, you'll gain chaos attunement and lose 1 point of magic resistance in all other schools.
    • Taming: Specialization in the Taming skill tree will dramatically increase the power of your pet.
    Sorry but the confusion is so much more self inflicted than anything.

    If you mouse over each skill it tells you what it does and tells you ONLY Active Skills not innate - again self inflicted
     
  7. Cora Cuz'avich

    Cora Cuz'avich Avatar

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    So, other than the extra attunement in magic trees, the Specialisation skill doesn't affect other skills until it's at 80?
     
  8. Turk Key

    Turk Key Avatar

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    I am totally lost about these masteries/specializations. For example, if you specialize in something that is not magic like blades do all your magic skills in the various trees stay exactly the same as in the past? Was something taken away from the magic skills to force us to specialize?
     
  9. Weins201

    Weins201 Avatar

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    I posted the answer to this - read the instruction not what a player thinks - Specialization starts from Skill Level 1 - it is just at 80 that you adda extra Glyph to each and every Spell/Skill in the tree.
     
  10. Weins201

    Weins201 Avatar

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    Not at all take a little time look at the skills they are there even though not active and you can see what they do and you can mouse over every skill in the tree and if it is affected by specialization it says so.
     
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  11. Baene Thorrstad

    Baene Thorrstad Avatar

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    Check the tool tips for active skills ina tree. Most now include a description of the effect of specialization to them. Specialization does not effect passive skills.

    Magic trees get added attunement as well as negative attunement to its opposite school. Other trees like Blade’s, Shields, Tactics, etc, do not have attunement so specialization only effects the active skills.

    The skill effects start at Specialization of 1. At Specialization level 80 in a tree, you are able to have 6 glyphs for active skills in that tree. The effect of specialization in the skills scales as your Specialization level goes up.

    All skill trees are the same as they were before Specialization. You do not have to specialize, you can remain generalized and not be “penalized” for not specializing.

    Specializing in a tree also causes death decay to be reduced by 75% for skills in the specialized tree.

    You can only have 2 trees actively specialized at a time. One can be set to Train, and one can be set to Maintain, or both can be set to Maintain. All other Specialization a will be set to Unlearn automatically.
     
    Last edited: Feb 24, 2018
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  12. Weins201

    Weins201 Avatar

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    where is this from?
     
  13. Baene Thorrstad

    Baene Thorrstad Avatar

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    @Chris stated it one of the threads, I forget which one. I’ve also tested it on live. My death decay has been quite drastically reduced since I specialized. I used to lose a little over 20k, now I lose about 7500.
     
  14. Weins201

    Weins201 Avatar

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    ty needs this clarified - @Chris what is this all about.
     
  15. devourerofmemes

    devourerofmemes Avatar

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    @Weins201 everything can be found here ---> Chris' Daily Blog

    Page 7 "Next big change I hope to make today is to double the XP cost of all specialization skills BUT also make it so decay in your current specialization trees will be cut by 75%."
     
    Last edited: Feb 24, 2018
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  16. Cora Cuz'avich

    Cora Cuz'avich Avatar

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    Hm. I thought maybe it would explain things. I've noticed that having the specialization set to unlearn vs. learn doesn't seem to affect the skills. Death Shield is supposed to get a duration bonus with specialization, but the tooltip gives it the same duration whether I set the specialiczation to learn/maintain/unlearn.

    [Actually, I notice now that the attunement bonus from death shield lasts longer, but the death transfer duration doesn't. Bug report it is.]
     
  17. LiquidBlaze

    LiquidBlaze Avatar

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    Confusion I found, I trained fire Night previous and went to train secondary and one would not set on maintain and other on train until a relog in case anyone runs into that.
     
  18. Kelly O'Shay

    Kelly O'Shay Avatar

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    Chris told us about the 25% decay on Feb 20.

     
  19. Nietzsche

    Nietzsche Avatar

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    I have trained my polearm specialization to level 80 which give me "100% polearms mastery" but I don't understand what that is exactly. Does that increase the power of all my glyphs in polearm by 100%, in effect doing 2x damage? I'm confused.
     
  20. jammaplaya

    jammaplaya Avatar

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    You have to read the description of each skill in the tree to see if it gets a benefit from the specialization. The 100% polearm mastery doesn't add damage on it's own, but you'll see that Push and Skewer both get a damage bonus for the specialization, that will increase the damage as mastery is raised.

    Spinning attack also gains the chance to add bleed damage, and as mastery is raised, the chance to land the bleed raises as well, although the specific chance to land percentage is not shown.
     
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