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Corpse Explosion failing on wolves

Discussion in 'Release 32 Bug Forum' started by Snazz, Aug 8, 2016.

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  1. Snazz

    Snazz Avatar

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    Reproducible around 95%

    Wolf corpse will allow the spell to be cast, but no effect occurs


    Spider corpse, critter or other corpse nearby will allow the cast to trigger explosion. But the bugged wolves will not blow up


    Some figure it's terrain related, perhaps... But this is very reproducible with wolves.


    Thanks for looking into this!
     
  2. Attenwood

    Attenwood Portalarian Emeritus

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    Would you be able to provide location coordinates for specifically what scene, area, and group of mobs you're seeing this issue occur with? Thank you for reporting. :)
     
  3. Poor game design

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    It's all wolves and all satyrs.

    I've reported this issue before. The reason it's not working has something to do with the way these mobs (all of them of this type) lay on the ground. They go through the ground or something and don't exist on the same plane or axis the spell is cast on? I was told the wolves would have to be completely regeared or something.

    Anyway, known issue, but yeah I wish you'd fix it.
     
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  4. Attenwood

    Attenwood Portalarian Emeritus

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    Bug submitted. Thanks.
     
  5. Snazz

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    Yes, there is the odd time it lands. Depending on where you center the effect and if there are gradient differences in the terrain.


    Could be that if you select the right Y axis point, a small part of the mob does intersect to trigger the spell. My advice would be to test in perfectly flat terrain to begin with.

    Edit: Confirmed with Satyr fighters and Fauns. Satyr magi functioning ok
     
    Last edited: Aug 21, 2016
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