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Could we please change this for R22?

Discussion in 'Release 21 Feedback' started by Poor game design, Sep 7, 2015.

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  1. Drocis the Devious

    Drocis the Devious Avatar

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    Healing Touch requires ZERO reagents.

    Healing Potion requires 10 Garlic.

    Something has to give. It seems like this would be easy to balance, so what are we waiting for?
     
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  2. Elwyn

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    Healing Potion also uses zero focus, if I am not mistaken.

    It's not like the magic comes out of nowhere.
     
  3. Waxillium

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    Focus regenerates. The 200 gp for one health potion does not ;)
     
  4. Sara Dreygon

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    Good point... I'm doing decent and all with my zero magic build but only because I do a lot of damage, have great armor, and retreat all of the time to heal up.

    If potions healed a little more and were a less expensive, I'd use them more and would be happier... currently I prefer to just die.
     
  5. Waxillium

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    Best quote of R21!!

    Hilarious Miss. Dreygon
     
    Last edited: Sep 7, 2015
  6. Sara Dreygon

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    "Miss" please ;).

    As a guy I can stand RPing a girl as it really annoys my girlfriend but being a married woman might be where she draws the line :D.
     
  7. Drocis the Devious

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    Yes, but the healing potion doesn't regen over time. ;)
     
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  8. KuBaTRiZeS

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    It's an issue indeed. Something needs to be done, and better sooner than later. No harm in saying (again) that i don't like the solution Drocis is pointing out but it has been discussed elsewhere, why repeat?

    Please, give players more healing choices while you keep balancing existing defensive mechanics :D
     
    Last edited: Sep 7, 2015
  9. Kendaric

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    While I wouldn´t like Healing Touch to require reagents when every other starter spell doesn´t, I agree with the general notion that something needs to be done. Therefore the obvious route would be to lower the cost of the potions and/or have them require fewer garlic to craft. Alternatively... raise the focus cost of Healing Touch.
     
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  10. Halvard

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    Made suggestion about healing touch in another thread to only work out of combat as a means of balancing, any thoughts?
     
  11. Barugon

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    It also requires zero skill to use. It's fine the way it is.
     
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  12. smack

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    Man, we really need @Chris to chime in on this about reagents. Are we really going to require them and will it only consume (partially or whole) on some % chance?
     
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  13. causepain

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    Explain how new character would heal himself without reagents, we don't have bandages.

    The problem isn't in Healing Touch but in potions .
     
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  14. Albus

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    I'm more concerned about healing being overpowered in general rather than reagents, in testing other heals beyond the healing touch, I find the HoT at the end of the tree gives me the most OP (overpowered) heal "mileage" so far (but stacking multiple ways to heal makes for even more OP, relative to not healing, in my experience thus far).

    Still I'd agree healing touch is pretty easy to use and of course cheap, but I don't think reagents will affect the OP nature of healing as reagents have not halted my character in that regard. Regents might halt some players from delving into the healing to begin with; I know I dabbled in just healing touch before I realized how much more powerful healing was if you added on the Hot and healing burst and such among your glyphs (though at present most of my testing revolves around using the HoT & healing touch, though more HoT than anything).

    *edit to add also Original Poster has it dead right so far as I can see, if you want heal spell balanced with heal potion the cost is clearly more for the potion
     
  15. Drocis the Devious

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    Yes, healing is unbelievably overpowered.

    But what I've come to realize is that PVE monsters have even MORE overpowered healing. Which is exactly why you can't balance a combat system in PVE first. You have to start with PVP and then add monsters. Otherwise you get exactly what we have here, over powered monsters that require a best build to defeat them. Thus making best builds in PVP a requirement.
     
  16. Etheom

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    Adapt or die™

    Potions need rework attention
     
  17. AviarAmidar

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    I'm surprised there isn't a "Healing" skill in game that uses a healing kit to heal players that don't want to go the magic route and don't want to lug around a ton of potions. A healing kit could have like 20 heals built into it like band aids and could work like a repair kit does for armor.

    If you allow the use of the kit in combat, it can be interrupted and waste one of its charges.

    I would base the skill off of dexterity and intelligence and the higher these are the more you can heal yourself for or even another player.
     
  18. Weins201

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    Why should a potion require and focus? ir takes reagents to make

    And for the idea ahout heaking touch having to be out of combat - really? Please explain why . Not a balancing issue at all unless you are specifically looking at PvP?
     
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  19. Damian Killingsworth

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    Being able to heal (in an economic fashion) without using focus is entirely appropriate for this game. Perhaps we wait and see how rare reagents are going to be. Will the heal potions be OP with a massive cool down, versus using quick small bursts of healing touch? Or will potions be a direct alternative to healing touch, and require us to carry 100s of them while gumming up our decks with use potion glyphs?
     
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