I am a crafter, I consider myself fairly as far as crafting goes, and one thing that irks me is the exceptional chance. You work your crafting skill up to 100(1.2 mil XP), and BAM - you are now a grandmaster. Grandmaster...AWESOME, I am a grandmaster...Smith. I can make awesome stuff for friends and maybe sell some of the stuff that is leftover. You go make your first few things, and look at the chance of making an exceptional item - its only 25%. You think to yourself, thats not so bad, 1:4 items should be an exceptional. I know I am not the greatest smith, but decent, so - I can live with that. So you do...but you keep thinking to yourself - if I level it up, it should get better. So you do. You level to 120 (where everyone that does crafting all the time, says thats a good point). But you still cant make things exceptional very often. But you think to yourself - 120 is only 8.1mil XP, thats nothing really in the grans scheme of things) Then you get to 130 (21.1 mil XP)...and its still not where you mentally think it should be....So you bite the bullet...and go to 140 (you have now dropped almost 55mil XP into this skill) And your exceptional chance is only 29%. You talk around to some of the other crafters you commiserate with and you find out the next "break point" is level 145. At 145 lacksmithing you will be at a impressive 30% exceptional chance. (88.3 mil XP to get there). You are now in the highest tier of blacksmiths in the game. (no real idea of numbers - but I cannot see more than 25-30 players at that level - I may be wrong, but not feeling it.) What does a crafter get other than the sadomasochistic pleasure of saying "I'm level 140+ something in this crafting skill. I know that the exceptional chance really cannot get bumped higher, it would really screw things up economy wise. I get this. But, in real life, if you have devoted that much time into a skill, when you focus on it, you WILL make amazing items. If you have devoted 80X the XP required to GM something, shouldn't you get at least the chance to make something "exceptional" a little more than 30% of the time? One idea I had while driving home tonight, give each one of the crafting skills, at GM, a Exceptional Glyph that can be dragged to the toolbar (similar to fishing / agriculture) This glyph, when activated, will give you a token that you can use while crafting that will guarantee a exceptional item. The cool down could be 24 hours at GM, and adjusted accordingly the higher your skill level gets. The token is a consumable, that only has a ...say...5 min lifespan. So at GM, you know that at least once a day - you will make an exceptional item, you no longer have to save up 100 beetles to make that one hardened leather chest piece for your friend (well - you know that once you start enchanting and masterworking - you are gonna need more than one to get what you are looking for) but its a start. Maybe at 110, you can make 2 a day and at 120 its 3 a day, and so on and so forth. But you can only have 1 token at a time for a skill, and there is still a cooldown between uses(cooldown between immortality fruit use is 24hrs BTW). So you cannot crank out 10 exceptionals in a row. This would give someone thats devoted a TON of time and XP into a skill the chance to make a single exceptional on "demand" or over the course of a few weeks - stockpile 5-10 pieces for a suit set, and go to town masterworking and enchanting them at the end. (without going bankrupt or crying after crafting a bunch of armor pieces.) what do you mean by going bankrupt or crying over pieces - say you wanted to make some bone gloves for a guildmate, and after killing the phoenix multiple times every day over multiple weeks with multiple members - you have 10 phoenix talons (or you bite the bullet and spend 20-50k a talon to get the 10 talons) You que up 10 constantin bone gauntlets.....close your eyes and hit craft....or leave the room after hitting the craft button. You go grab a pepsi...and focus on the screen. Not a single exceptional out of the 10 (happened more than once on multiple different items). You just burnt up ~300-600k worth of items for stuff that you will never be able to get rid of. Your only hope, is masterwork first and pray for a durability increase effect. I might be a little overdramatic on that last paragraph, but not that far off. I've turned my computer off and left for a day or so after results like that. But like the pixel crack addict I am, I will roll the RNG dice again later in the week and celebrate the +40 STR cloak that I will never use (only took ~50 cloaks for that one). Tell me what you think of my idea, not sure if this is the keyboarded ramblings of a sleep deprived maniac, or a rare fleeting glimpse of "WOW - that could rock"