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Crashed Exiting Brittany Fields

Discussion in 'Release 32 Dev+' started by Traveller13, Jul 15, 2016.

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  1. Traveller13

    Traveller13 Avatar

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    I had hopes that this would have been fixed. Cloth is disabled. I have the output_log if you are interested.

    SotA Build 372QA
     
  2. Attenwood

    Attenwood Portalarian Emeritus

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    Yes please. You can send it to rromero@portalarium.com or if opened, at the bottom of the output_log is should be a section for Stacktrace, that's what we look for if you felt like posting it here.
     
  3. Traveller13

    Traveller13 Avatar

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    I searched the log. I found no "stacktrace", or "stack" for that matter. I will clarify that the program just went away on exit of the scene. It did not crash with the "Program has stopped working" pop up.

    The last bit of the Output_Log file follows:

    Code:
    FPSMeter: fps=31.4, sceneId=Novia_R3_City_Brittany_Fields, pos=(522.9, 47.22, 104.2); graphicsDeviceName="NVIDIA GeForce GTX 980 Ti", graphicsMemory=6047, systemMemory=32720, processorType="Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=4.151866 , NumberOfHits=1 , PlayerName=IAN_BERIE
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.39809 , NumberOfHits=1 , PlayerName=IAN_BERIE
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.39809 , NumberOfHits=1 , PlayerName=IAN_BERIE
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.39809 , NumberOfHits=1 , PlayerName=IAN_BERIE
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.201918 , NumberOfHits=1 , PlayerName=IAN_BERIE
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.201918 , NumberOfHits=1 , PlayerName=IAN_BERIE
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    DPS=1.201918 , NumberOfHits=1 , PlayerName=IAN_BERIE
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PlayDownloadedContent - GALIWYN VARIANNES
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=6, NumPlayers=2, Master=True, QueueEnabled=False, Scene="Novia_R3_City_Brittany_Fields"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=616, GroupBytes=53, SceneBytes=50, TotalBytes=719, NumPlayers=2, Scene="Novia_R3_City_Brittany_Fields"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=15, NumPlayers=2, Master=True, QueueEnabled=False, Scene="Novia_R3_City_Brittany_Fields"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=756, GroupBytes=80, SceneBytes=50, TotalBytes=886, NumPlayers=2, Scene="Novia_R3_City_Brittany_Fields"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PushLevel: Added level Novia, spawnPoint="PlayerSpawnLocation_Brittany_SW", hex="5079,5076"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Disconnect
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
     
    Last edited: Jul 16, 2016
  4. Traveller13

    Traveller13 Avatar

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    I just had the same thing happen while exiting Soltown-- the program just stopped working. The last bit of the Output_Log file follows:

    Code:
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LocationDiscovered: Player="Ian Ianson", SceneId="Novia_R1_City_Soltown", LocationName="Novia_R1_City_Soltown_Merchant"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    IncomingBytes: GameBytes=264, GroupBytes=50, SceneBytes=50, TotalBytes=364, NumPlayers=1, Scene="Novia_R1_City_Soltown"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    10
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    MovementMetric: CharName="IAN IANSON", moveRate=1.0, moveSpeed=5.5, currentSpeed=5.5, sceneId="Novia_R1_City_Soltown", pos=(-22.99, 26.45, 38.53)
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    LocationDiscovered: Player="Ian Ianson", SceneId="Novia_R1_City_Soltown", LocationName="Novia_R1_City_Soltown_ExitToOverworld_N"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    OutgoingMessageQueue: SendRate=8, NumPlayers=1, Master=True, QueueEnabled=False, Scene="Novia_R1_City_Soltown"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PushLevel: Added level Novia, spawnPoint="PlayerSpawnLocation_from_Soltown", hex="5117,5022"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    NetworkingPeer: Connecting to "208.81.240.54:5055"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    SceneServer: OnStatusChanged:Disconnect
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    Network storage reset
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    
    
     
  5. Traveller13

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    I've gone two-for-two exiting Soltown tonight. This time, the Windows Program has Stopped Working pop-up, well, popped up. Still no "stack" in the Output_Log file.
     
  6. Traveller13

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    Make that three-for-three exiting Soltown tonight. I was given an option to Debug, which I clicked. It opened up Visual Studio. That provided a message:

    "An unhandled win32 exception occurred in Shroud of the Avatar.EXE [3644]."

    For what it is worth.
     
  7. Traveller13

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    I've suffered some more crashes. I noticed a message about crash log folders. I've submitted the three I've had for this release to the e-mail above. I'll submit any more that are generated, as well.
     
  8. Traveller13

    Traveller13 Avatar

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    I suffered a crash exiting Ardoris. This one allowed for a debugger. The message there:

    "An unhandled win32 exception occurred in Shroud of the Avatar.EXE [6792]."

    SotA Build 372QA
     
  9. Traveller13

    Traveller13 Avatar

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    I suffered a crash exiting Soltown. This one allowed for a debugger. The message there:

    "An unhandled win32 exception occurred in Shroud of the Avatar.EXE [6848]."

    SotA Build 373QA

    This is the third issue with 373QA this afternoon. The first two were simple program stopped working/ disappeared off task bar. This one at least brought up a Debug options. None have resulted in a crash log. Otherwise I'd submit it via e-mail.
     
  10. Traveller13

    Traveller13 Avatar

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    I suffered a crash logging out while in Soltown. This one allowed for a debugger. The message there:

    "An unhandled win32 exception occurred in Shroud of the Avatar.EXE [2812]."

    SotA Build 378QA
     
  11. Attenwood

    Attenwood Portalarian Emeritus

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    We are applying code changes to investigate potential solutions in upcoming builds this weekend. Thank you for reporting.
     
  12. Traveller13

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    Okay. I look forward to this weekend's builds.
     
  13. Traveller13

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    I suffered a crash exiting Brittany Estates. This one allowed for a debugger. The message there:

    "An unhandled win32 exception occurred in Shroud of the Avatar.EXE [6052]."

    SotA Build 379QA
     
  14. Traveller13

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    And yet another crash. However, this was the... fifth one?... that generated a crash report. I submitted that report to the e-mail address above.
     
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