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Damage absorption number (Max%) for Damage resist not updating as Spec increases

Discussion in 'User Interface (Including Launcher)' started by ErikRulez, Jul 22, 2019.

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  1. ErikRulez

    ErikRulez Avatar

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    07/22/2019 18:39
    Title:Damage absorption number (Max%) for Damage resist not updating as Spec increases
    Reproduction Rate:100%
    Blocker?
    Details:The number for damage absorption (Max% of Damage Resist) is not increasing as heavy armor spec increases.
    Steps to Reproduce:increase heavy armor spec, note the damage absorption value.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (6) System RAM: 32703
    GPU: NVIDIA GeForce GTX 1660 Ti GPU RAM: 5991
    SotA.QA.Win.64.857.Date.07.21.19
    Area: Novia_R6_City_Bramble
    Area Display Name: Bramble
    Loc: (71.4, 34.4, 141.9)
    Debug: Tm92aWFfUjZfQ2l0eV9CcmFtYmxlfHwoNzEuNDQ2LCAzNC40MDEsIDE0MS45MSl8KDAsIC0wLjk4NiwgMCwgLTAuMTY5KXwtNjUuODc1MjF8OS4yMjQ2MjV8NC43NDQ1Mzk=

    Live no spec: [​IMG] QA with spec: [​IMG]

    From what I got from the stream, this is the math.

    The new armor change deals with the "last" 20% of the incoming damage so:
    .2/ (1+armorspec)

    So @ 110 Gives: .2/(1+1.375) = .084 ~ You take 8.4% instead of the full 20%

    It seems like we should be getting the "blocked" % added onto our existing Max% (absorption) number so:

    110 spec would add 11.6% to absorption, give me 80.9%
     
  2. Violet Ronso

    Violet Ronso Avatar

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    What I am wondering, by the way I've seen this worded, is, maybe it would only work if you were past the 80% mark? As in Pre-R68 max would be 80%, but R68 and forward the Max can reach higher?

    Maybe I'm just miss-interpreting things too, haven't watched the Stream Video on this yet!
     
  3. ErikRulez

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    That is what I thought at first then I went back and watched it again. I could still be wrong but I felt it was better to create the bug report than not.
     
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