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Death shield +% Death Transfer Percentage is affecting physical damage TWICE

Discussion in 'Combat, Skills, & Magic' started by OzzyOsbourne, Aug 15, 2019.

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  1. OzzyOsbourne

    OzzyOsbourne Avatar

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    08/15/2019 15:24
    Title: Death shield +% Death Transfer Percentage is affecting physical damage TWICE
    Reproduction Rate: 100%
    Blocker? no
    Details: The main mechanic of Death shield (+% Death Transfer Percentage) is affecting physical damage TWICE; when hit, the damage is first REDUCED by the % amount from Death Transfer Percentage BUT the player is ALSO healed for the same amount that is REDUCED in the first place which makes this mechanic work TWICE when it should ONLY reduce the damage BY HEALING for the amount instead of REDUCING the damage and THEN HEALING for it ALSO! If someone does the math, they will see that +% death transfer percentage is working twice against physical damage when it should simply give health instead of "reducing damage 'AND' healing".
    Steps to Reproduce:
    1. unlock death shield
    2. find another player
    3. cast death shield on yourself and have other player hit you
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen Threadripper 1900X 8-Core Processor (16) System RAM: 32640
    GPU: NVIDIA GeForce RTX 2070 GPU RAM: 8031
    SotA.Win.64.1029.Date.08.15.19
    Area: BasementSceneDungeonVillage_Arena
    Area Display Name: Village Stone Arena Basement
    Loc: (33.2, 5.0, 20.4)
    Debug: QmFzZW1lbnRTY2VuZUR1bmdlb25WaWxsYWdlX0FyZW5hfHwoMzMuMjE3LCA1LjAyOSwgMjAuMzk4KXwoMCwgMC4wMDgsIDAsIC0xKXwzNjcuMTE1N3wxMS41MDkzN3wyLjQ3MTgwOQ==
     
  2. OzzyOsbourne

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    if anything, just change the wording on the tooltip to reflect what is really happening because its wrong. Either change the tooltip or remove the extra reduction
     
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