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Dev mining invitions

Discussion in 'Release 34 Feedback Forum' started by Nolove 0369, Oct 12, 2016.

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  1. Nolove 0369

    Nolove 0369 Avatar

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    @Chris @DarkStarr

    I Formally invite you to join me for a night (1-2) hours of mining Silver in the Verdantis or the Esylum mine. What ever night your ready.(im on west cost time) Please no god mode...no 60x Gm toons just a slightly upper lever toon will be fine.
    I just watched the R34 post mordon and as you guys say everything is correct with spawn rates and risk vs reward.
    I blelive after wards you will be agreeing with the 100 of players that posted here.

    https://www.shroudoftheavatar.com/f...ower-level-annoying-crazy-respawn-rate.65677/

    P.m me we can set it up..
     
  2. Gideon Thrax

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    count me in - it'll give me a chance to try out the latest version of my CQB/mining build
     
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  3. Rada Torment

    Rada Torment Community Ambassador (ES)

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    I just posted right now on that thread with my feedback.
     
  4. Sixclicks

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    Is it really that bad? I haven't been down in the mines since early in R33. Never had trouble with the Earth Elementals before. I used to just gather all of them up and AoE them all to death.

    I did notice the elves at the large camp in Crag Foothills respawn pretty quickly (there's at least 10-15 elves there). I was kinda liking that though. It makes for easy mob farming since I never have to leave that camp and make rounds around the scene anymore. By the time I clear them all out of that large camp, some of them have already respawned or I just wait a minute for them to respawn. If the spawn rate is the same as out there, then it's definitely a problem... what, are you supposed to only be able to hit 2 or 3 nodes before you're being attacked again by the creatures you just killed? If that's working as intended, then it needs to be changed or the number of materials required for crafting needs to be reduced since you'll be gathering less per hour now.
     
  5. Nolove 0369

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    If you get a run were you hit 2-3 nodes....woot your doing good usually you might get 1 may a second. Before your getting attacked again.....
    But rounding them all up and killing them all at once wprks a little better.
     
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  6. LoneStranger

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    Things changed. It's bad. But maybe AOE people don't have as much of a hard time.
     
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  7. Kirran

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    It isn't the elemental difficulty; it's the constantly being interrupted while mining. As it was said, the efficiency of mining vs R33 is down by half.
     
  8. Daxxe Diggler

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    Pets set on aggressive can help. ;-)
     
  9. Aartemis

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    I like it as it is now. It should not be easy to mine these lower levels.
    It is still very possible to stay down there for hours killing and mining and getting good returns.
    It was way too easy before.
     
  10. LoneStranger

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    Harder as a term is subjective. Less efficient, sure, but my mind interprets what I experience as harder since I have to deal with an increased number of mobs at once. Perhaps, though, it is because the efficiency is down plus archery is more misses and less crits. I used to be able to stay in the lower room if I followed these priorities after the initial clearing:

    1. Kill any popped Elementals.
    2. Mine any popped ore.
    3. Mine crystals while waiting.

    As long as I dealt with things in that order I was fighting one elemental at a time, occasionally two and rarely three. However, now I end up fighting two elementals often, which means the third and fourth are more common, and it becomes this spiral downward where I end up having to retreat and reclear and spend less time mining. I never loot the elementals. It also seemed that I was doing more of step three and less of step two.

    I am down to about 50 ore an hour, which makes sense compared to others and what you said, since I was getting about 100 an hour before.
     
  11. Aartemis

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    It would be an easier pill to swallow if there were more tiered areas to gather things like silver and gems from on an ongoing basis.

    Put some more low level mines in with random chances to spawn a better node. Make the rate in the lower dungeons with lots of fighting at say 50-75/hour and in the low level less fighting/risk areas 20-40/hour.

    The biggest problem is there is no much medium ground to work with. Add more POI's in lower level zones where collection is possible at lower risk/lower reward and I think this would all even out.

    Just don't put back in a place where you can get 150 gold per hour with green con'ed thieves.

    edit: the per hour values are just examples, I didn't do any math on what they should be.
     
  12. Aartemis

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    When I was working with @Chris on the Underground Travel Maps we had a lot of connecting maps of caves, sewers, crypts, etc that all could have allowed for mining and such on a smaller scale with less mobs and smaller return. I hope to still see these small underground travel maps come into the game because they can fill gap where players can move from map to map, collecting and mining without facing elementals and high level skeletal archers in the process. Sure the returns would be smaller but it would give the lower level adventures a good place to pick up smaller amounts of resources while still being focused on the task of mining.

    Also because these maps were smaller in scale, they could easily add 10+ per release because they did not take a ton to build out.
     
  13. Kirran

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    Not really. Have you stayed down there for hours? Getting the same returns? In my experience the ore spawn rates slow after an hour.

    And, do you craft with the ore or do you sell it?
     
  14. Aartemis

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    Yes I spend hours in the lowest level at a time.
    I do find it runs better when I kill and loot the mobs right away. That might simply be perception though.

    I am a GM Blacksmith and do not sell any of my ores.
     
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  15. Kirran

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    I find that even when I don't loot mobs I'll get no more than 4 clear nodes to harvest before another elemental or two pops (after the chamber was cleared the first time). Sometimes 2. Sometimes one. Over time (and this is my sense, and unless I record what happens minute by minute I have no way of proving it) the node spawn slows and the elemental spawn increases. Obviously if I loot the corpse the elemental is going to repop faster than it would if I hadn't.

    I don't sell ore either. Never have, I Masterwork all of it. Realize that my frustration with the Mining efficiency changes has to do with the big picture of Crafting as a whole, the time it takes to gather all the raw materials and the dependence on RNG failure rate of Masterworking and Enchanting. All of which I've posted about on multiple threads. It isn't about whether I can survive in level 3 Verdantis. I just have to ask myself whether it's fun in the end. YMMV.
     
  16. Aartemis

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    Yeah the Spawn really keeps you on your toes now, I will not deny that. heh. I get pretty miffed at times when I get interrupted or see them spawn right away. What I try to do is just enjoy the fights, take the great XP and mine when I can. I actually re-did my build to try and counter the combat builds of the elementals. You have to kill them quickly, stun them or knock them down before they get you too many times. Once I got myself in the mode of killing 3-4 of them and then mining, kill another 3-4 and mine it worked better. It seems better to clear them out like 6 of them before mining. But again, for me, it all depends how fast you can kill them. If you are fighting slow, and can't kill 2-3 at a time its going to be a rough way to go.

    Since I was already in the mines when I read this, I decided to log my day. This is about 6 hours in the mine. I spent the first couple hours mining copper on level 1 and the last 4 hours in the bottom chamber. This was my final take on the day:

    I didn't use any potions and my mining is average... Speed and Met Coll locked at 80. I averaged ~100 Silver per hour. The breakdown was odd, 109 in hour 1, 218 after 2 hours, 361 after 3 and 412 after 4 hours. I have to admit my last hour I got distracted a bit or it would have been higher. I also was able to stop and get gems and such. All the skill gains came from the time in the mines. I don't know what any of this proved, lol, but it shows an average take in the mines over a number of hours. Nothing special about my character really.

    [​IMG]
     
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  17. Kirran

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    About 100 is what I found as well, since the adjustment after R34. That's down by about 1/2 from what it was.
     
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  18. Lazlo

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    It varies greatly depending on how fast you can kill earth elementals. If you can kill them fast enough that you can clean out the room before getting attacked by respawns, then there's no difference at all. If not, it slows things down quite a bit because you end up having to fight a bunch more. So, the scaling is kind of messed up, but I don't think it's that bad.

    I'm not not very high level (71) and can usually run in, kill everything, and mine all the ore in the room before getting attacked a second time. A lot of times there's a respawn by the entrance and I just ran past. I don't use anything other than water magic and sword.
     
    Last edited: Oct 13, 2016
  19. Kara Brae

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    I really don't know what to think of the complaints. On the one hand it must be very frustrating when mining efficiency is reduced so drastically. On the other hand, it seems to me like serious mining and mining for gold and silver has been an occupation reserved for power levellers only.

    By the way, a friend recently offered to run mob interference in the Etceter mine in order for me and another player to finally have the opportunity to mine some gold ore. I think I managed to get around 9 gold and a few iron when the nodes stoppd re-spawning. We waited around for ages before giving up.
     
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  20. Kirran

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    Your observation fits with others who experience the same thing. Apparently, grouping in the mine shuts off the ore faucet.
     
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