Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Drachvald - Mountain visual does not match collision mesh

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Murphy, Feb 27, 2019.

Thread Status:
Not open for further replies.
  1. Murphy

    Murphy Avatar

    Messages:
    82
    Likes Received:
    81
    Trophy Points:
    20
    Gender:
    Male
    Location:
    Atlanta, Ga
    02/27/2019 09:29
    Title: Drachvald - Mountain visual does not match collision mesh
    Reproduction Rate: 100%
    Blocker? no
    Details: Collision mesh for mountain between N. Drachvald Spur and Spite does not match. Mesh hold you way out from visual on Spite side.
    Steps to Reproduce: If you start at (town) N. Drachvald Spur and walk toward mountain you can float above terrain on top of mesh.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4) System RAM: 16334
    GPU: NVIDIA GeForce GTX 1070 Ti GPU RAM: 8080
    SotA.QA.Win.64.809.Date.02.26.19
    Area: Novia
    Area Display Name: Novia
    Loc: (386.0, 18.8, 352.4)
    Debug: Tm92aWF8fCgzODUuOTUxLCAxOC44MTcsIDM1Mi4zNSl8KDAsIDAuMDg1LCAwLCAtMC45OTYpfC0xMTQuNTAwNXwyNC45OTA2NXwyMA==
     
  2. Vas Corp Por

    Vas Corp Por Dev Emeritus Dev Emeritus

    Messages:
    426
    Likes Received:
    2,201
    Trophy Points:
    43
    Gender:
    Male
    SOTA-64037 Thank you!
     
Thread Status:
Not open for further replies.