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Draw distance for dynamic plants/terrain is too low (golf course effect)

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Echondas, Nov 6, 2017.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    [​IMG] 11/6/2017 4:46 PM
    Title: Draw distance for dynamic plants/terrain is too low
    Reproduction Rate: 100%
    Blocker? No
    Details: The draw distance for the plants / terrain that are being dynamically generated is too low - so you often get areas that look like a giant golf course
    Steps to Reproduce: Explore areas with wide open terrain such as the location below.
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Xeon(R) CPU W3550 @ 3.07GHz (4) System RAM: 24573
    GPU: NVIDIA GeForce GTX 670 GPU RAM: 1990
    SotA.EarlyAccess.LIVE.Win.64.685.Date.10.30.17
    Area: Novia_R7_Forest02_01
    Area Display Name: Blood River Outskirts
    Loc: (634.2, 82.3, 218.0)
    Debug: Tm92aWFfUjdfRm9yZXN0MDJfMDF8fCg2MzQuMjE1LCA4Mi4zMDYsIDIxNy45NTMpfCgwLCAtMC40NywgMCwgMC44ODMpfC00MjIuMjgxMnwxNy4yMDUwOXw2LjQ4ODQwNQ==
     
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