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Dungeon signs

Discussion in 'Wishlist Requests' started by Isabel Ayin, Feb 11, 2023.

  1. Isabel Ayin

    Isabel Ayin Avatar

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    That, dungeon signs. Perhaps the stone crypt icon could be used for the symbol?

    [​IMG]
     
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  2. Anpu

    Anpu Avatar

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    I *think* what you are requesting, is possibly an item we could place down in our POT (or lot), that shows an icon in the compass and map, that has the look of a dungeon icon, and displays the text Dungeon?

    THAT is something I really really really would like to see. And would be a significantly helpful way for any player to locate dungeons while within a POT. These could possibly not be a "discovered" point of interest marker, and would always display in the compass and map, if the object is placed. No idea if you even currently have tech that could even do that though, and/or if this would have any effect on a scenes performance.


    I'm fairly certain the are talking about a new Sign, with a dungeon symbol. I was however thinking of something new.
     
    Last edited: Feb 11, 2023
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  3. ConjurerDragon

    ConjurerDragon Avatar

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    Why should dungeons not be discovered but known from the entering of a new town? Either discover / stumble over it while exploríng the new town / zone or get a hint by a quest giver
    (Innkeeper after ordering a beer "Have you heard that ol´ MacDonals up at the river spring has problems with rats in his cellar? Said that they were larger than a horse, did he. Well, he does buy a full jug of Whiskey each week from me, so perhaps he exaggerates a bit..."
     
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  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    ...or she could just mean a dungeon symbol for store and crafted signs, like the other location symbols

    [​IMG]
     
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  5. ConjurerDragon

    ConjurerDragon Avatar

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    How would you discriminate that sign to mean "Dungeon" (as in obsolete term for jail/prison which some towns do have), "Dungeon" as in explorable ruins or tunnels with treasure and "Cages, Slaves and more" to be used by Satyr slavers and cage crafters?
     
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  6. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    this is a pic of the currently-existing prison symbol.
     
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  7. Isabel Ayin

    Isabel Ayin Avatar

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    Indeed, @Anpu , I mean a new sign. Your idea is also very good but that would entail placing new objects in the POT, where spaces for decoration are limited. Precisely, and thinking about the dungeons, I was thinking of asking that the governors could point out points of interest in our POTs, whether they were discoverable, or that they were always shown on the map, as you say. But I imagine that must be complicated to implement.

    Because to discover the dungeons you must visit the houses of the players, and I think that not many people do that (I do, I love to browse the decoration of all the houses where I can enter), and because few players place NPCs that have a conversation and because in SotA there are people of all languages and (using myself as an example) if I run into an NPC who speaks to me in English, I just shrug and continue on my way. We can copy the text of the game missions, but we can't copy the text of the players conversationalist to take it to a translator. However, I agree that it is much more fun to discover the sites on your own, I have made my previous reflection thinking of facilitating the path for more players.
     
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  8. ConjurerDragon

    ConjurerDragon Avatar

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    There is the / translate command for the chat window. If I say Good day. to you in english you would type / translate and it would probably become: ?Buenos Tardes!
     
  9. Isabel Ayin

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    I gather that you don't need to use the /translate command very often. /translate translates what's in the game's chat windows, but not the windows of the players' conversationalist NPCs. To do this, you need to use the command /copy (number of lines) in the /U window (or in the window where the conversationalist conversation appears) and then paste it into the translator, once you have left your conversation with it.

    The implementation of the /translate command was a wonderful thing. I was very heavy with the question of languages until they put it on and probably one of the most grateful for it and one of the most used, but it is not a perfect system. I imagine that it is very complicated in a game like this, with so much interaction and so many elements.

    In any case, we are getting off topic.
    By the way, if you said "Good day" to me, /translate should say "Buen día" to me :D
     
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  10. ConjurerDragon

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    oops, tardes is afternoon... However, wait a moment - Good Day would then be Buenos Dias! and "Buen dia" more a farewell...
     
  11. Isabel Ayin

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    Yeah :)
     
  12. Ravalox

    Ravalox Chief Cook and Bottle Washer Moderator SOTA Developer

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    This idea is going to Dev review. Once we go over the concept and implementation in our next team meeting, and it is approved; a task number will be assigned.
     
  13. Isabel Ayin

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