Dungeoneering: Scalable quantity encounters.

Discussion in 'Wishlist Requests' started by Jefe, Aug 7, 2021.

  1. Jefe

    Jefe Avatar

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    Long term idea.
    When dungeon work starts up again, I would like to request encounter markers where the quantity of enemies spawned increases with the count of players in the party/zone.

    This could help facilitate encounters where player mass is not a way to hammer down the difficulty and the encounter would be something that could potentially be engaging solo or as a group.

    Could take the shape of 1:.5, 1:1, 1:1.5, 1:2, 1:3 scalers where for every 1 player in party/zone there would be .5 (rounded up), 1, 1.5, 2 or 3 of the enemy type spawned.

    Would also like the option of having these be single wave non-repeating, count wave (# of waves in succession) non-repeating, single wave repeating (timer till encounter resets), and multiwave repeating.

    Bonus points if there was a tiered pedestal wave system where totems could be placed controlling the contents of waves. (Thus setting up the potential of tier 1 undead, tier 2 undead, tier 3 lich/boss encounter or some equivalent.
     
    that_shawn_guy likes this.