Long term idea. When dungeon work starts up again, I would like to request encounter markers where the quantity of enemies spawned increases with the count of players in the party/zone. This could help facilitate encounters where player mass is not a way to hammer down the difficulty and the encounter would be something that could potentially be engaging solo or as a group. Could take the shape of 1:.5, 1:1, 1:1.5, 1:2, 1:3 scalers where for every 1 player in party/zone there would be .5 (rounded up), 1, 1.5, 2 or 3 of the enemy type spawned. Would also like the option of having these be single wave non-repeating, count wave (# of waves in succession) non-repeating, single wave repeating (timer till encounter resets), and multiwave repeating. Bonus points if there was a tiered pedestal wave system where totems could be placed controlling the contents of waves. (Thus setting up the potential of tier 1 undead, tier 2 undead, tier 3 lich/boss encounter or some equivalent.