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Durability of crafted armor changed from R29 to R30

Discussion in 'Release 30 Bug Forum' started by Kara Brae, May 26, 2016.

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  1. Kara Brae

    Kara Brae Avatar

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    5/26/2016 10:20 PM
    Title: Durability of crafted armor changed from R29 to R30
    Reproduction Rate: ?
    Blocker?
    Details: A guildmate crafted an entire set of Supple Leather Armour in R29 and the stats were 100/100. When she logged into R30 the stats were suddenly 50/50.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16324
    GPU: NVIDIA GeForce GT 640 GPU RAM: 3020
    SotA.EarlyAccess.Win.64.416.Date.05.25.16
    Area: POT_island_metropolis_01_template
    Loc: (88.4, 89.2, -68.3)
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thanks for reporting! There have been extensive changes to durability for release 30.

    Via the R30 post:

    "Maximum Durability: When you repair items at a Crafting Station, it now only repairs current durability, albeit more efficiently than using a Repair Kit in the field. Maximum Durability is no longer repaired when an item is repaired at a crafting station unless a Crown of the Obsidian is used as an ingredient. As part of this change, we have halved the rate at which maximum durability decreases. This means that items will now eventually break and not be repairable unless you find a rare COTO and are willing to spend it to save the item. This change is to create a real need for crafters to constantly generate weapons and armor for the player driven economy while still providing players opportunities to preserve certain unique items on rare occasions. As part of this change, we have normalized durability for all the items to the following values:
    • Hands: 50
    • Feet: 50
    • Helm: 80
    • Legs: 100
    • Chest: 100 (partial) or 150 (full)
    • Shield: 100
    • Weapons: 100
    • Ring/Amulet: 50"
     
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