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Dynamic adventuring and regional segregation in 1 package

Discussion in 'Release 32 Feedback Forum' started by Arkah EMPstrike, Aug 23, 2016.

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  1. Arkah EMPstrike

    Arkah EMPstrike Avatar

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    I been anticipating robing encounters ant town invasions since r6. I also have been comcerned about the ease of map travel vs regional economies.

    I like the idea of having unknown adventures await some random map location. And im thinking perhaps it could hinder overworld travel a bit as well. I realize that this is not a game for people wanting to optomize every little number and second as things will change periodically to mix things up a bit, but making it more desirable to buy a material that is scarce in your region if the price is nice and affordable would be cool
     
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