Note: When R71 was released, solar flare was bugged and not dealing damage to anything. I'm aware of that, and that's not what I'm talking about here. That bug was fixed in a patch today, and I tested after that update. When I read the R71 release notes and saw that there were solar flare upgrades coming, I decided to do a before and after test to see how much of a difference the changes made. I killed the clockwork dragon in K'rul using only sun magic damage and it took me 9.5 minutes. That was just the night before last. With R71, solar flare got a -10 sun resist bonus that can stack 3x from sun spec (I currently have sun spec), as well as a +solar flare damage chest enchant, and also, according to the notes, " damage has been increased dramatically along with focus cost". Today, with the exact same skills, same deck, same buffs, same gear (+24% searing ray damage enchant), and same bad play, the same fight lasted...2o minutes, over twice as long, despite having the damage boost, +damage enchant, and an extra -30 sun resist. I don't want to bug this yet, because it's possible that the clockwork dragon got buffed or some other change that is working as intended caused this. I'm wondering if anyone has noticed the same vs. other mobs. Spoiler: before R71 video Spoiler: after R 71 video edit: Both fights were during day hours btw. A little bit of the after fight might have gone into night hours towards the end because the fight lasted so long, but not enough to make much difference.