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    2. Reproduction Rate:
    3. Blocker?
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    Bug Report Template
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    2. Reproduction Rate:
    3. Blocker?
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    5. Steps to Reproduce:
    6. User Specs:
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Errors/Warnings from Debug:

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Sorthious, Jun 14, 2018.

  1. Sorthious

    Sorthious Avatar

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    6/14/2018 4:39 PM

    Details: Here is a list of errors and warnings reported from using /debug in game:

    Code:
                                   *******Errors*******
    
    Message
    =======
    OverflowException: Number overflow.
    
    Time
    ====
    15:02:29.054
    
    StackTrace
    ==========
    CharacterState.set_Item (CharacterStat state, Single value)
    Rethrow as Exception: Number overflow., stat[Focus]=21489200.00, Current Value=21472740.00
    CharacterState.set_Item (CharacterStat state, Single value)
    BaseCharacterController.UpdateCharacterState ()
    BaseCharacterController.LateUpdate ()
    
    =======
    
    
    Message
    =======
    Sub-emitters must be children of the system that spawns them
    
    Time
    ====
    15:21:57.815
    
    StackTrace
    ==========
    
    
    Message
    =======
    GetPixels32 failed: insufficent pixel buffer size (1), must be at least 4 x 4
    
    Time
    ====
    15:22:05.322
    
    StackTrace
    ==========
    
    
    Message
    =======
    GetPixels32 failed: insufficent pixel buffer size (4), must be at least 4 x 4
    
    Time
    ====
    15:22:23.304
    
    StackTrace
    ==========
    
    
    Message
    =======
    Failed to get pixels of splat texture
    
    Time
    ====
    15:22:05.322
    
    StackTrace
    ==========
    
    
    
    
                                   *******Warnings*******
    
    
    Message
    =======
    SpawnManager performance warning : waiting=16 | high=16 med=0 low=0 | POSITION=(376.2, 42.5, 232.7) SCENE=Novia_R3_City_Brittany GAME_OBJECT_PATH=SORTHIOUS CONNECTION_STATUS=Connected-Joined
    
    Time
    ====
    15:37:39.587
    
    StackTrace
    ==========  *****  (I had mentioned spawns in forums as a possible cause of hitching, but not sure this is the cause.)
    
    
    Message
    =======
    FPSMeter, fps=16.9, SceneId=Novia_R3_City_Brittany, pos=(435.332, 25.791, 281.841), graphicsDeviceName=AMD Radeon (TM) RX 480 Graphics                (POLARIS10 / DRM 3.23.0 / 4.15.0-23-generic, LLVM 6.0.0), graphicsMemorySize=8161, systemMemorySize=15913, processorType=Intel(R)                Core(TM) i5-6500 CPU @ 3.20GHz, firstPersonCam=False
    
    Time
    ====
    15:44:32.179
    
    StackTrace
    ==========
    
    Message
    =======
    Particle System is trying to spawn on a mesh with zero surface area
    
    Time
    ====
    15:12:06.833
    
    StackTrace
    ==========
    
    
    Message
    =======
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    
    Time
    ====
    15:12:09.545
    
    StackTrace
    ==========
    
    
    Message
    =======
    The referenced script on this Behaviour (Game Object 'WaterWaveDistortionCollision3') is missing!
    
    Time
    ====
    15:12:09.545
    
    StackTrace
    ==========
    
    
    Message
    =======
    QueueSongStartRPC
    
    Time
    ====
    15:21:13.559
    
    StackTrace
    ==========
    
    
    Message
    =======
    The referenced script on this Behaviour (Game Object 'TeleporterGlow') is missing!
    
    Time
    ====
    15:22:28.028
    
    StackTrace
    ==========
    
    
    Message
    =======
    Can not play a disabled audio source
    
    Time
    ====
    15:25:57.841
    
    StackTrace
    ==========
    
    
    Message
    =======
    DOTWEEN :: An error inside a tween callback was silently taken care of >
    
      at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)
      at PlayerController.<DisableGrounding>m__9 () [0x00000] in <filename unknown>:0
      at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <filename unknown>:0
    
    
    
    Time
    ====
    15:28:27.686
    
    StackTrace
    ==========
    
    
    Message
    =======
    Renderer 'port_prop_Flagpole' is registered with more than one LODGroup ('Animated_Pennant_PoleFlag_01_Yellow' and 'Flag Object (17)').
    
    Time
    ====
    15:29:27.591
    
    StackTrace
    ==========
    
    
    Message
    =======
    Renderer 'Castle_Flag' is registered with more than one LODGroup ('Animated_Pennant_PoleFlag_01_Yellow' and 'Flag Object (17)').
    
    Time
    ====
    15:29:27.591
    
    StackTrace
    ==========
    
    
    Message
    =======
    The referenced script on this Behaviour (Game Object 'Waveform') is missing!
    
    Time
    ====
    15:30:05.264
    
    StackTrace
    ==========
    
    
    Message
    =======
    IKSolverLookAt has empty spine, head, and eyes. Can't initiate solver.
    
    Time
    ====
    15:31:00.958
    
    StackTrace
    ==========
    
    
    Message
    =======
    The tree trunks5 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    
    Time
    ====
    15:46:07.812
    
    StackTrace
    ==========
    
    
    Message
    =======
    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    
    Time
    ====
    15:55:46.625
    
    StackTrace
    ==========
    
    
    Message
    =======
    The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    
    Time
    ====
    15:56:17.600
    
    StackTrace
    ==========
    
    
    ===EOF===
    
    There were many duplicate errors/warnings. I just listed unique ones. I did notice several performance warnings in towns with regards to spawn manager. I'm still getting Hitching/Lag in this QA release, but, so far, this is a definite improvement over r54, with regards to hitching/lag.

    User Specs:
    OS: Linux 4.15 Ubuntu 18.04 64bit
    CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4) System RAM: 15913
    GPU: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.23.0 / 4.15.0-23-generic, LLVM 6.0.0) GPU RAM: 8161
    SotA.QA.Linux.64.697.Date.06.13.18

    Debug: Rm9yZXN0VmlsbGFnZTAyfEhvbHRyb3R8KC0xMTAuNjA3LCAyNS4wMDIsIDM0LjgyOCl8KDAsIDAuOTUsIDAsIDAuMzEzKXwtNjQwLjQyMTR8NjguNDcxMjF8MTAuMTM1ODM=
     
    Feeyo likes this.