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Exceptional chance for items - Can we fix it ?

Discussion in 'Release 69 Feedback Forum' started by Elrond, Aug 30, 2019.

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  1. Elrond

    Elrond Avatar

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    I know that when you craft gazilion item the exceptional chance fits what it says but not everyone can craft 100 items to get 24-28 exceptionals . Most people craft 10-20 items and get sometimes 3 , sometimes 4 exceptionals even with 28% chance, thats barely half from what we should be getting ...its incredibly frustrating and makes us feel cheated .
     
  2. Elrond

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    Just finished crafting 20 chests with 28% exceptional chance i got 2 exceptionals.... i can afford the loss ... but it still sux BIG TIME .

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  3. Joe Zhudarak

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    Solution for devs: Combine 4 normal crafted items with max durability and make a new one exceptional.

    We don´t want tons of mediocre itens with low durability, give crafters the abilitiy to provide things that costumers want to buy.
     
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  4. Dhanas

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    Great idea, i am definitely for this
     
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  5. Bryce Pallaton

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    I spent a lot of time making 180 dyes last night. It shows a 74% success chance on light/dark dyes and 91% on neutral dyes. However, what I've seen is closer to 50% success chance on light/dark and 80% on neutral dyes.

    The trend I've noticed (not just on dyes, on any crafted item) is that if you take the number that you are presented with, and square it (so a recipe that shows 95% success ~> 90%, 75% ~>56%), the number that you get is more in-line with the experience.

    Perhaps what is happening under the hood is that two rolls occur, and the worse one is applied. That would approximate the statistics that I am seeing.

    This jives with Elrond's report: 20 * .28 ~= 5 or 6 expected Exceptional Successes on average. (Average is not necessarily going to happen for every set of 20.) However, 20 * .28 * .28 ~= 1 or 2 expected Exceptional Successes, which matches the anecdote. (More data would be helpful.)
     
  6. Barugon

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    Yes please.
     
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