I have a question about the Experience pool lua apps. I could do this stuff myself, but do not want to spend the time getting up to speed and so use apps designed by others. My question is this... The producer pool is updated in the game on an extended tic to improve performance. So the experience you are generating is not available for quite awhile, arriving as one huge update. Obviously the game is collecting that data continuously. Can lua obtain this data real time for display?