Feedback for Conversationalists: Some things we still need to provide a good story/quest :)

Discussion in 'Feedback' started by Paladin Michael, Oct 1, 2020.

  1. Paladin Michael

    Paladin Michael Bug Hunter

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    Greetings Avatars :)

    New Conversationalists came in - great; especially the free Ghost Conversationalist was a nice surprise :)


    What we still need to provide an attractive quest:

    1. Let us insert EMOTES connected to words, please :)

    2. opportunity to accept items from a player.
    There are enough items in game to use for!

    For example:
    I drag a Spectral Mines Key (and / or a book) into the "Quest-Item-Bag" of the Conversationalist.
    A player comes along and talks to the NPC. He has the key (and / or the identical book) and drags it into the quest item window.

    Program compares the "Quest-Item-Bag" content with the item(s), the player just dragged in the quest item window and if they fit, the quest is solved and the player could be rewarded.
    Not only with story ... (--> 3.)

    3. opportunity to provide a kind of Reward, like XP / Gold / Crowns:
    Simple like that: let's enter Reward in the Conversationalists "Reward-Bag" and enter the amount a player will receive after solving a quest.
    Gold (10) to (1000)
    Crowns (1) to (100)
    XP books ...
    Item(s) like books or keys ...

    And it would be great, if there could be added a random item or amount of gold - at least, if the Conversationalist (Reward-Bag) runs out of rewards... :)

    Well, may be we can't prevent that a player can repeat the quest and get the reward again and again.
    That's not important, if the (automatically generated) reward is not too high.

    Currently repeatable quests, like paintings for Ardoris or letters in Necropolis Barrens or Bones for Mage Timothy in Ardoris get a good reward. So this shouldn't be a problem.
    But there should be a limit for XP, for a good reason: People could make a "fake quest" and just click and click with no effort to raise xp. A kind of one-armed-(XP)bandit ;)

    How it could work:
    Well, if I place for example 100.000 Gold, it should subtract the 100 Gold (I set for reward) for each solved quest.

    After 1000 people did it, and I won't refill the funds, people just could get a random generated item/gold amount, like you get from a chest or small loot.


    Hopefully this will come in someday ... may be as a christmas gift? :)

    And if this is possible there could be a game story/quest content.
    May be in combination with location decoration? :)

    We are looking forward to more exciting features ...
     
  2. Mal Hari

    Mal Hari Avatar

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    Nicely said :D
     
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  3. bitwin

    bitwin Avatar

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    Possibly drag a book of learning onto the vendor - give him a "XP pool" to subtract the XP from when giving XP
     
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  4. Net

    Net Avatar

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    Would be nice if there was an option for player to enter keywords, so that special dialogue would unlock only to those who new the password.
    As for the rewards, it would be really neat if we could decide whether each player can get them only once, or every day, or week...

    And if it was possible, it would be really nice if we could give special items to people who are first, or second... and so on to solve the quest.
     
  5. Elnoth

    Elnoth Bug Hunter

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    I didn't get a free ghost conversationalist

    How do you get a free subscription? ;)
     
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  6. Paladin Michael

    Paladin Michael Bug Hunter

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    okay, precise: the free to use Ghost Conversationalist from the monthly subscription :)
     
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  7. Lord Aventine

    Lord Aventine Avatar

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    Great ideas!
     
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  8. Chaos Shadowstorm

    Chaos Shadowstorm Avatar

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    To add: Not only are deeper quest conversationalist desired, but we would also need places to put them.

    Quest NPC plots could be scattered about the world for people to place them. Perhaps they last a limited amount of time or there could be restrictions in place. Perhaps well made quests could be baked into the game. but whilst we are building air castles, places to put these npcs would be nice, if thats even possible.
     
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  9. Nick

    Nick Bug Hunter

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    You gotta try this. https://www.shroudoftheavatar.com/f...is-back-player-made-interactive-quest.165629/
     
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