First of all, thank you so much, this skill is fun to use, I love it, it's damage is quite nice, and finally I feel like I can put focus on Water attunement over other types of attunement as a PvE Water mage! SPEC EFFECTS: The spell has an EXTREME cooldown of 60 seconds, but you can reduce this with Water Specialization The spell has a 2 second cast time that can be reduced with Water Specialization Here are the pros and Cons for now PROS: - High damage, as all water spells, the damage is quite high, which is nice! - The attack speed debuff (-10% on a single stack, +0.5% per stack) can be applied 3 times! - The attack speed debuff does not share a channel with Ice Fist / Ice arrow / Icy Puncture / Glacial Glissade - The 20 range is quite good (as long as Banish undead, shorter than ice arrow/Solar Flare) - The width of the cone is excellent! CONS: - The cooldown is INSANELY HIGH! 60 seconds without Water Spec, 45 seconds with lv40 Spec, 36 seconds with Lv80 spec, 30 seconds with Lv120 spec. - The attack speed debuff is very short compared to the cooldown, which means managing the debuffs will be harder, and if you want to use this debuff correctly, you will need to consider when you use the spell - The focus cost is quite high, but acceptable for an AoE. In my opinion, this cooldown is really extreme, I was comparing similar skills in other trees, and most Damage spells that have a 30 second cooldown (the highest for damage spells I noticed) can be reduced to be lower than 30 seconds by their schools Specialization, meanwhile I can barely reach 30 seconds at 120 specialization, which is quite a high spec level for many. Wrap up So, IMO this spell is a very good addition to the water tree, I think it deserves to have it's cooldown reviewed because 60 seconds is crazy, and I would love to see a new enchant for Tempestry gems on chest armor to increase its damage, like Solar flare does for sun Gems.